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Commit 6e74b18c authored by Malin Freeborn's avatar Malin Freeborn
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make humans more random

parent 6856060f
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...@@ -562,12 +562,13 @@ ...@@ -562,12 +562,13 @@
} }
\newcommand{\gnome}{ \newcommand{\gnome}{
\person{-2}% STRENGTH \randomtwo
\person{-2}% STRENGTH
{-1}% DEXTERITY {-1}% DEXTERITY
{1}% SPEED {1}% SPEED
{{1}% INTELLIGENCE {{\arabic{randomtwo}}% INTELLIGENCE
{0}% WITS {0}% WITS
{0}}% CHARISMA {\arabic{randomtwo}}}% CHARISMA
{0}% DR {0}% DR
{0}% AGGRESSION {0}% AGGRESSION
{Academics 1, Crafts 1, Empathy 1, Pickpocketing 1, Stealth 1\Path{Alchemy}{Illusion \ifodd\value{chapter} 1\else 2\ifodd\value{page} Invocation 1\fi\fi}}% SKILLS {Academics 1, Crafts 1, Empathy 1, Pickpocketing 1, Stealth 1\Path{Alchemy}{Illusion \ifodd\value{chapter} 1\else 2\ifodd\value{page} Invocation 1\fi\fi}}% SKILLS
...@@ -576,24 +577,26 @@ ...@@ -576,24 +577,26 @@
} }
\newcommand{\gnomishillusionist}{ \newcommand{\gnomishillusionist}{
\randomtwo\randomthree\addtocounter{random}{1}
\person{-3}% STRENGTH \person{-3}% STRENGTH
{-2}% DEXTERITY {-2}% DEXTERITY
{1}% SPEED {1}% SPEED
{{3}% INTELLIGENCE {{\arabic{random}}% INTELLIGENCE
{2}% WITS {2}% WITS
{0}}% CHARISMA {\arabic{enc}}}% CHARISMA
{0}% DR {0}% DR
{0}% AGGRESSION {0}% COMBAT
{Projectiles 1, Academics 3, Crafts 2, Deceit 1, Stealth 2\Path{Alchemy}{Conjuration 3, Force 2, Illusion 4, Metamagic 2}}% SKILLS {Projectiles \arabic{enc}, Academics 3, \ifodd\value{chapter} Crafts \arabic{enc},\fi Deceit \arabic{age}, Stealth \arabic{enc}\Path{Alchemy}{Conjuration \arabic{age}, \ifodd\value{page} Force \arabic{enc},\fi Illusion \arabic{random}, Metamagic \arabic{age}}}% SKILLS
{\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}{Promisary note}{\ifnumcomp{\thechapter}{>}{2}{\multiply\value{enc} by \thepage \ifnumcomp{\value{enc}}{>}{0}{\divide\value{enc} by 100 \ifnumcomp{\value{enc}}{>}{0}{Giant ruby worth \arabic{enc}gp}{Green emerald worth \thepage gp}}{Glimmering diamond worth \thepage gp}}{\setcounter{gold}{\thechapter}\addtocounter{gold}{1} interesting piece of quartz.}}}% {\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}{Promisary note}{\ifnumcomp{\thechapter}{>}{2}{\multiply\value{enc} by \thepage \ifnumcomp{\value{enc}}{>}{0}{\divide\value{enc} by 100 \ifnumcomp{\value{enc}}{>}{0}{Giant ruby worth \arabic{enc}gp}{Green emerald worth \thepage gp}}{Glimmering diamond worth \thepage gp}}{\setcounter{gold}{\thechapter}\addtocounter{gold}{1} interesting piece of quartz.}}}%
{\mana{6}} {\mana{6}}
} }
\newcommand{\humanfarmer}{ \newcommand{\humanfarmer}{
\person{1}% STRENGTH \randomthree\addtocounter{random}{-2}
\person{\arabic{age}}% STRENGTH
{0}% DEXTERITY {0}% DEXTERITY
{0}% SPEED {0}% SPEED
{{0}% INTELLIGENCE {{\arabic{random}}% INTELLIGENCE
{-1}% WITS {-1}% WITS
{\ifodd \value{chapter} -1\else1\fi}}% CHARISMA {\ifodd \value{chapter} -1\else1\fi}}% CHARISMA
{0}% DR {0}% DR
...@@ -604,7 +607,7 @@ ...@@ -604,7 +607,7 @@
} }
\newcommand{\humanmaid}{ \newcommand{\humanmaid}{
\random \randomthree
\person{1}% STRENGTH \person{1}% STRENGTH
{\ifodd \value{age} -1\else1\fi}% DEXTERITY {\ifodd \value{age} -1\else1\fi}% DEXTERITY
{0}% SPEED {0}% SPEED
...@@ -619,29 +622,31 @@ ...@@ -619,29 +622,31 @@
} }
\newcommand{\humantrader}{ \newcommand{\humantrader}{
\person{1}% STRENGTH \randomtwo\addtocounter{enc}{-1}
\person{\arabic{random}}% STRENGTH
{0}% DEXTERITY {0}% DEXTERITY
{0}% SPEED {0}% SPEED
{{0}% INTELLIGENCE {{\arabic{enc}}% INTELLIGENCE
{-1}% WITS {-1}% WITS
{\ifodd\thepage 0\else 1\fi}}% CHARISMA {\ifodd\thepage 0\else 1\fi}}% CHARISMA
{0}% DR {0}% DR
{0}% AGGRESSION {\arabic{enc}}% AGGRESSION
{Academics 1, Crafts 1}% SKILLS {Academics 1, Crafts 1}% SKILLS
{\Dagger \thepage cp in a purse, and \thechapter sp hidden nearby.}% EQUIPMENT {\Dagger \thepage cp in a purse, and \thechapter sp hidden nearby.}% EQUIPMENT
{} {}
} }
\newcommand{\humandiplomat}{ \newcommand{\humandiplomat}{
\randomtwo\randomthree\addtocounter{random}{\value{enc}}\addtocounter{random}{-3}
\person{\ifodd\value{page} 0\else 1\fi}% STRENGTH \person{\ifodd\value{page} 0\else 1\fi}% STRENGTH
{1}% DEXTERITY {1}% DEXTERITY
{0}% SPEED {0}% SPEED
{{1}% INTELLIGENCE {{\arabic{random}}% INTELLIGENCE
{0}% WITS {0}% WITS
{1}}% CHARISMA {\arabic{enc}}}% CHARISMA
{0}% DR {0}% DR
{1}% AGGRESSION {1}% AGGRESSION
{Academics 2, Deceit 2, Empathy 1, Vigilance 2}% SKILLS {Academics 2, Deceit \arabic{age}, \ifodd\value{gold} Empathy \arabic{enc},\fi Vigilance \arabic{enc}}% SKILLS
{\Dagger, \setcounter{gold}{\thepage}\addtocounter{gold}{\thechapter}\arabic{gold}cp, \divide\value{gold} by 3 \arabic{gold}sp stored secretly nearby.}% EQUIPMENT {\Dagger, \setcounter{gold}{\thepage}\addtocounter{gold}{\thechapter}\arabic{gold}cp, \divide\value{gold} by 3 \arabic{gold}sp stored secretly nearby.}% EQUIPMENT
{} {}
} }
...@@ -662,10 +667,10 @@ ...@@ -662,10 +667,10 @@
} }
\newcommand{\humansoldier}{ \newcommand{\humansoldier}{
\random \randomtwo
\person{2}% STRENGTH \person{2}% STRENGTH
{\ifodd\thepage 0 \else 1\fi}% DEXTERITY {\ifodd\thepage 0 \else 1\fi}% DEXTERITY
{1}% SPEED {\arabic{random}}% SPEED
{{0}% INTELLIGENCE {{0}% INTELLIGENCE
{-1}% WITS {-1}% WITS
{0}}% CHARISMA {0}}% CHARISMA
...@@ -677,7 +682,7 @@ ...@@ -677,7 +682,7 @@
} }
\newcommand{\humanarcher}{ \newcommand{\humanarcher}{
\random \randomtwo
\person{2}% STRENGTH \person{2}% STRENGTH
{1}% DEXTERITY {1}% DEXTERITY
{0}% SPEED {0}% SPEED
...@@ -692,7 +697,7 @@ ...@@ -692,7 +697,7 @@
} }
\newcommand{\humanthief}{ \newcommand{\humanthief}{
\random \randomtwo
\person{1}% STRENGTH \person{1}% STRENGTH
{\ifodd\thepage 2 \else 1\fi}% DEXTERITY {\ifodd\thepage 2 \else 1\fi}% DEXTERITY
{1}% SPEED {1}% SPEED
......
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