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Commit 684d2977 authored by Malin Freeborn's avatar Malin Freeborn
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bleach humans

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......@@ -202,26 +202,33 @@ Gnomes are fairly adventure-averse as a rule, but have a knack of ending up on t
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Humans arrange themselves into towns at the centre of a sprawling mass of villages, reaching out across the land like tendrils. The houses in the village will each pay some portion of their goods to the \index{Villagemaster}Villagemaster who will live separately from the other humans in a larger house, often with human servants. The villagemasters will then give a portion of their earnings to a \index{Townmaster}Townmaster. The villages produce foods while the towns produce specialist products from guilds. The guilds might be in charge of breads, horses, weapons, ale, clothing or anything else which humans can produce. Almost every human \ family in a town is part of a guild which then trades their produce for the villages' food. The townmasters then bring in more food by paying the guilds for produce with coin, which the guilds then use to buy more food. Humans love hierarchies and are often confused about what they are doing if they cannot identify a nearby leader.
Humans are large creatures with large, round, ears.
They arrange themselves into towns at the centre of a sprawling mass of villages, reaching out across the land like tendrils.
Due to their short lifespan, humans tend not to learn how to live, but to become specialized in just one basic skill, and then trade with other humans for everything else.
Each human then passes the skill down to their children.
In the villages, houses are build half above ground and half below, with thatch or slate roofs. In towns, all houses are build well above the ground, sometimes with one house on top of another so that people must climb ladders to get to the top. Humans' incredible strength gives them the ability to break stone and port it from far away quarries to build immense houses above the ground, sometimes up to four houses high.
Often one human family takes charge of general decision making instead of learning a skill.
Humans love hierarchies and are often confused about what they are doing if they cannot identify a nearby leader.
Humans become landmasters, guildsmen or villagers depending upon birth and sex, with men tending towards roles which involve travel while women tend to remain near their families.
In smaller settlements, houses are build half above ground and half below, with thatch or slate roofs.
In towns, all houses are build well above the ground, sometimes with one house on top of another so that people must climb ladders to get to the top.
Humans' incredible strength gives them the ability to break stone and port it from far away quarries to build immense houses above the ground, sometimes up to four houses high.
Human languages are incredibly changeable and generally considered to be a mess, and not worth learning by other races because of how soon they will become something new.
Human languages are incredibly changeable and generally such a mess that they are not worth learning because of how quickly they change across time, and even when travelling across a few villages.
This is mainly due to the fact that most humans never learn how to read.
Each human region has enough in common -- linguistically -- that they can speak with each other, so anyone who knows a language from the Quennome region, for example, would be able to understand all the others.
\subsection{Commerce}
Humans trade in a combination of gold, silver and copper coins. The exact type of coin never matters -- humans will trade with anything -- although many Landmasters have produced their own coins and insist (to no effect) that people in the area devalue foreign currencies.
Humans trade in a combination of gold, silver and copper coins.
The exact type of coin never matters -- humans will trade with anything.
While some townmasters are independent entities, sustaining their own armies, \ most pay yet another layer of taxes to a \index{Landmaster}landmaster, who in turn pays a tribute to a king. The land regions almost always encapsulates other race's lands, such as an elvish glade or a gnomish village. Generally the other races ignore such people, but some landmasters and kings have come into conflict with other races over land rights simply because an elvish glade lies between two human villages and the king has decided to connect the dots.
Humans' massive feet and their habit of following each other creates massive roads.
Additionally, they trade live animals more often than hunted game, which creates more roads as cows, sheep, and goats trample down every possible route between human settlements.
\subsection{Racial Ability: Long March}
Humans have great stamina when it comes to walking or running. They half the usual Fatigue Points from any activity involving running, marching, swimming, or moving.
Humans have great stamina when it comes to movement.
They suffer only half the usual \glspl{fatigue} from any activity involving running, marching, swimming or climbing.
\subsection{Racial Ability: Connected}
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