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Verified Commit 67a35d8b authored by Malin Freeborn's avatar Malin Freeborn
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......@@ -262,18 +262,12 @@ If players need to discount multiple adversaries, they are counted from highest
The highest \gls{xp} total is taken first, then the second highest, and then the third.
}
\iftoggle{verbose}{
\subsection{Spending \gls{xp}}
Each additional level of a Trait has a steeply progressive cost.
The costs represent buying the next level; the first level of a school of magic costs 10 and the second costs 15 -- buying up to the second level costs 25 \gls{xp} in total.
Knacks work similarly, where the first Knack costs only 5 \gls{xp}, but the second Knack a Player purchases costs 10, and so on, with each additional Knack costing an additional 5 \gls{xp} cumulatively.
\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
}{
\subsection{Maximum Traits}
}
Attributes have a standard maximum of +3 and minimum of -3. This is adjusted by race, so for instance elves have a +1 bonus to Wits but -1 to Strength, so their maximum Strength score would be 2 and the minimum -4, while the maximum Wits is +4 and the minimum -2.
Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so taking a character from -4 Strength to 0 would cost 20 \gls{xp}.
......@@ -333,10 +327,6 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta
\end{xpbox}
\end{multicols}
\begin{multicols}{2}
\begin{xpbox}{C}
Skill Level & Cost \\\hline
......@@ -367,6 +357,8 @@ Buying off a negative level increases it by 1 and always costs 5 \gls{xp}, so ta
\subsection{Concept}
\sidepic{Roch_Hercka/xp-1}{\label{roch:xp1}}
Now is the time to look at your character's base Attributes and think about what they might be good at.
The best place to start is your highest Attribute.
If you have a positive (or simply not negative) Intelligence score, making a spell caster is a good option.
......@@ -374,10 +366,7 @@ Buy off any Wits penalties and put a magic sphere down on the character sheet.
Alternatively, if your highest Trait so far is a Body Attribute perhaps this character is more suited to being a fighter.
Don't worry if you have negative Body Attributes -- your starting \gls{xp} can buy all of that up to 0 quite easily.
\iftoggle{verbose}{
\sidepic{Roch_Hercka/xp-2}{\label{roch:xp2}}
}{}
Mixed characters are easy to make -- a spell-casting, sword-swinging elf or a dwarf who prays to dark gods and sneaks well through the shadows simply requires a couple of Traits.
Think about which way the character is headed and at this point write something down in the character's `Concept' section at the top.
It might be something solid and classic, such as `sellsword', `eager paladin', `barbarian poet', `wizzard', or `greedy rogue'.
......
......@@ -867,6 +867,10 @@ As usual, the illusion is still delicate, and if the person is struck or disturb
\begin{multicols}{2}
\iftoggle{verbose}{
\sidepic[33]{Roch_Hercka/conjuration_left}{\label{roch:invocation}}
}{}
\noindent
This is the first choice of spheres for any battle-mage.
It is designed specifically to destroy targets with balls of lightning and fire.
......@@ -892,10 +896,6 @@ The mage throws out a ball of flaming, crackling light which strikes and burns t
\subsubsection{Spell Enhancements}
\iftoggle{verbose}{
\sidepic[33]{Roch_Hercka/conjuration_left}{\label{roch:invocation}}
}{}
\enhancement{1}{Raging}{The fireball deals +2 Damage}
The caster increases the spell's level by one and increases the spell's Damage by 2. A mage with Intelligence +2, casting Fireball at third level would deal $2D6+2$ Damage.
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