@@ -454,14 +454,14 @@ You can refer back to them when necessary with the list in \autoref{combatAppend
Fighting while blind is no fun -- your opponent can see you coming, and you can't see them.
Blinded suffer a -6 penalty, but can offset this with half their Wits + Vigilance total.
For example, a character with with a Wits + Vigilance total of -1 would receive a -7 penalty to attack, while their companion with a total Bonus of +3 would suffer only a -4 penalty.
For example, a character with a Wits + Vigilance total of -1 would receive a -7 penalty to attack, while their companion with a total Bonus of +3 would suffer only a -4 penalty.
This penalty only counts when one side of a fight is blind. When both sides are blind, we use the Darkness Fighting rules below.
While fighting blind, if the dice make a \gls{natural} roll equal to the number of people on the character's side side (including themself) then they hit a companion while also being hit.
While fighting blind, if the dice make a \gls{natural} roll equal to the number of people on the character's side (including themself) then they hit a companion while also being hit.
If the character is fighting with just one companion then there are two of them and they hit a companion on the roll of a 2.
If they are part of a group of 5 people, any roll of 5 or under means they have accidentally hit a companion.
Companions who are are accidentally hit can evade by simply spending 1 \gls{ap}.
Companions who are accidentally hit can evade by simply spending 1 \gls{ap}.
It is quite possible to kill a companion while fighting blind.
Each \gls{pc} is a member of the \gls{guard} -- the organization which takes in the scum, layabouts, robbers, and political-agitators, and pushes them to the \gls{edge}, where they push back the beasts of the forest, so that farmers can produce food for for the towns.
Each \gls{pc} is a member of the \gls{guard} -- the organization which takes in the scum, layabouts, robbers, and political-agitators, and pushes them to the \gls{edge}, where they push back the beasts of the forest, so that farmers can produce food for the towns.
This snippet contains a couple of the usual cycles -- `decisions, resolve, march', and repeat.
The players make decisions for their characters and roll dice.