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Commit 5adda861 authored by Malin Freeborn's avatar Malin Freeborn
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add prep for encounters advice

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......@@ -143,6 +143,7 @@ However you run them, players should each receive 5 \gls{xp} for completing a Si
\subsubsection{Anatomy of Side Quests}
Side Quests often begin with an example to introduce the players to the scene.
This example won't work for every group in just any situation, but provides a starting point to picture how things might play out.
\begin{boxtext}
......@@ -154,6 +155,11 @@ After that, you'll find details such as the \glspl{npc}, with their stats and mo
After the Side Quests have finished, you'll find details of any locations relevant to the Side Quests.
\subsubsection{Preparation}
Rolling up encounters beforehand can really get a game rolling, and you'll have more opportunity to integrate those encounters together.
You'll find space on your GM sheet (back of the book) to write down a couple of encounters and Side Quests per area.
\end{multicols}
\section{The Undead}
......@@ -168,7 +174,7 @@ The undead do not tire -- they take no Fatigue Points. They can walk or dig or f
When the undead are newly created, they are clumsy, as they are not used to their own bodies, and suffer a -2 penalty to Dexterity.
Shortly afterwards, rigor mortis sets in, and then decay.
Any undead more than a few hours old gain a -2 penalty to their Speed Bonus.
Any undead more than a few hours old gain a -2 penalty to their Speed Bonus, but lose the Dexterity penalty.
\end{multicols}
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