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Verified Commit 5aae4681 authored by Malin Freeborn's avatar Malin Freeborn
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Subproject commit 653d81943c601aa39a5e842180c0103d9b7cd25f
Subproject commit 7dd5c59ce5af0cfeac69cd594e81b5b7840ceaa2
......@@ -266,19 +266,6 @@ Those sneaking away gain a bonus equal to the previous roll's margin.
\subsubsection{Reactions}
\sidebox{
\begin{itemize}
\item
Direction
\item
Distance
\item
Reaction
\end{itemize}
}
Next, consider the other side's reaction.
A group of twenty goblins will obviously attack any small party of adventurers, but never a group of three.
That said, three goblins could follow the party for a while, hoping to see them lying down and vulnerable.
......
......@@ -226,7 +226,7 @@ Each Trait should increase by no more than a single level during the course of a
\subsubsection{What Counts?}
Enemies don't have to be killed for the \gls{xp}, merely `defeated'.
Enemies don't have to be killed for the \gls{xp}, merely defeated.
Any enemies fleeing count for half their \gls{xp} value so long as they engaged in one round of combat.
\subsection{Experience Points \& the Discount}
......
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