@@ -24,8 +24,8 @@ Adrenaline surge can be used once each interval for each knack the character has
\subsubsection{Berserker}
The character can enter a bloodthirsty rage when in battle.
On the second round, they gain a +1 bonus to Speed.
On the third round, they gain a +1 bonus to Strength.
On the second round, they gain a +1 bonus to \glspl{ap}.
On the third round, they gain a +1 bonus to Damage.
They lose the bonuses if they spend a round without attacking.
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@@ -48,7 +48,7 @@ This knack can only be used with missile weapons if enemies are standing in a di
The character is an expert at dodging long-ranged attacks and gains a +1 Bonus for each knack they have at all times.
This Knack grants immunity to all Sneak Attacks from Ranged weapons, such as bows or throwing knives, just as long as the user is Keeping Edgy.
This Knack grants immunity to all Sneak Attacks from Ranged weapons, such as bows or throwing knives, just as long as the user knows an attack might be coming.
\subsubsection{Fast Charge}
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@@ -103,7 +103,7 @@ The character pays 0 \glspl{ap} to reload an arrow onto a bow or draw a weapon.
The character can declare that they are attempting to stun an opponent.
They then take a -1 penalty to Attack, but if they successfully hit an opponent, they lose a number of \gls{ap} equal to half the Damage dealt (not \glspl{hp} lost).
They then take a -1 penalty to Attack, but if they successfully hit an opponent, the opponent loses a number of \glspl{ap} equal to half the Damage dealt (not \glspl{hp} lost).
\subsubsection{Unstoppable}
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@@ -119,9 +119,7 @@ Enemies receive a -2 penalty when taking Morale Checks.
\subsubsection{Weapon Master}
The character has trained long and hard with a particular weapon, such as a longsword, spear, shortbow, or rocks.
They gain +1 to their Combat or Projectiles Bonus when using that weapon.
The character can specialize in a number of weapons equal to half the number of knacks they have (rounded up).
They gain +1 to their Attack Bonus when using that weapon.