@@ -141,6 +141,10 @@ A priest is using his ability to divine the future to capture criminals \emph{be
The characters are now wanted by the guards who wander the villages, hunting for would-be criminals.
Notice that the first part combines with the encounter below it, meaning `whatever encounter is next on the list'.
This new encounter must always be from some other Side Quest, so that Side Quests merge together.
Exactly how these merged scenes play out rests in the hands of the \gls{gm}, but it's generally enough to simply run both encounters in quick succession.
\subsubsection{Random Side Quests}
In addition to story-based Side Quests, it's good to give each area a bunch of entirely random encounters.