Skip to content
Snippets Groups Projects
Verified Commit 44f69e7f authored by Malin Freeborn's avatar Malin Freeborn
Browse files

make enhancements add to TN

parent b965c41b
No related branches found
No related tags found
No related merge requests found
......@@ -332,11 +332,11 @@ They can each invest \gls{mp} to create \gls{standingspell}, and thereafter any
\subsection{Spell Enhancements}
\label{Enhancements}
Spell enhancement increase a spell's level in return for adding some ability.
Spell enhancements make spells stronger, at the expence of adding to the spell's level, and \gls{tn}.
These enhancements always take the form of adjectives.
For example, the first level \textit{Fireball} spell, has the enhancement ``(1) Enhancement -- Raging'', meaning the mage can cast a \textit{Raging Fireball}, which would count as a second level spell.
The enhancement ``(1) Wide'' can be used on any spell to have it cover a wide area, so while a Fireball spell would normally be level 1, a \textit{Wide, Raging Fireball} would be a level 3 spell.
The spell would then cost 3 \glspl{mp} to cast, and require 6 Initiative Points if cast during combat.
The enhancement ``(1) Wide'' can be used on any spell to have it cover a wide area, so while a Fireball spell would normally be level 1, a \textit{Wide, Raging Fireball} would be a level 3 spell, with \gls{tn} 9.
The spell would then cost 3 \glspl{mp} to cast, and require 3 rounds to cast.
Spell enhancements do \emph{not} lock mana up as continuous spells do.
\iftoggle{verbose}{%
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment