@@ -332,11 +332,11 @@ They can each invest \gls{mp} to create \gls{standingspell}, and thereafter any
\subsection{Spell Enhancements}
\label{Enhancements}
Spell enhancement increase a spell's level in return for adding some ability.
Spell enhancements make spells stronger, at the expence of adding to the spell's level, and \gls{tn}.
These enhancements always take the form of adjectives.
For example, the first level \textit{Fireball} spell, has the enhancement ``(1) Enhancement -- Raging'', meaning the mage can cast a \textit{Raging Fireball}, which would count as a second level spell.
The enhancement ``(1) Wide'' can be used on any spell to have it cover a wide area, so while a Fireball spell would normally be level 1, a \textit{Wide, Raging Fireball} would be a level 3 spell.
The spell would then cost 3 \glspl{mp} to cast, and require 6 Initiative Points if cast during combat.
The enhancement ``(1) Wide'' can be used on any spell to have it cover a wide area, so while a Fireball spell would normally be level 1, a \textit{Wide, Raging Fireball} would be a level 3 spell, with \gls{tn} 9.
The spell would then cost 3 \glspl{mp} to cast, and require 3 rounds to cast.
Spell enhancements do \emph{not} lock mana up as continuous spells do.