@@ -2,11 +2,25 @@ These config files make the First Blood RPG books look and act the way they do.
# Usage
To make a book, put this config folder into the same directory, and copy `main.tex` into the directory.
Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your character sheet.
## Creatures
You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\character', or simply '\monster' for an animal, creature, or other non-intelligence character. For example:
```
\character{Rincewind}
\humanalchemist
```
This would make a heading called **Rincewind** in bold, and provide pseudo-random alchemist-appropriate stats underneath.
For more details on the syntax, have a look at examples in *Adventures in Fenestra*.
For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in *Adventures in Fenestra*.