@@ -90,6 +90,21 @@ A tie indicates that the shelter holds for \pgls{interval}, then collapses.
Rolling a tie indicates that the climber knows they cannot make the climb, or at least fails on the first few holds.
Failure with a Margin of 1 gives the worst possible result -- the climber fails while near the top, while a larger failure Margin means they travelled less far before falling.
\makeAutoRule{dragBody}{Dragging Bodies}{only requires no Penalty beyond -4}
uses the standard \gls{weight} rules, but the character cannot drag anything while they have a Penalty above -4.
This Penalty may come from carrying something too heavy, or from wounds; any Penalty above the limit will stop them dragging anything heavy about.
Rope or other equipment might grant +1 to the effective Strength of the character for the purposes of pulling a massive item or beast.
And many characters can work together, each adding any amount to their total \gls{weight} carried.