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Verified Commit 41530acb authored by Malin Freeborn's avatar Malin Freeborn
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simplify starting money

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......@@ -32,7 +32,7 @@ Okay, so you know how to make a character by now. But just for reference, let's
\item
Take 1 item per Skill level your character has, worth up to 10 \glspl{sp} each. Page \pageref{start_equipment}.
\item
Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all other specialist Skills. Those with Academics earn \glspl{sp} instead of \glspl{cp}.
Starting money is $(3D6-5)\times 2^S$\gls{cp}, where S = combined levels in all Skills.
\item
Select a God or Code to follow, so you can gain \gls{xp}. Page \pageref{gods_codes}.
\item
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......@@ -41,7 +41,7 @@ Any time the character reduces an opponent below 1 \gls{hp}, they can immediatel
This knack can only be used with missile weapons if enemies are standing behind each other.
\iftoggle{verbose}{%
If Adrenaline Surge is active, it remains active throughout each attack.
If Adrenaline Surge is active, it remains active throughout each attack.
}{}
\subsubsection{Disarm}
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......@@ -689,11 +689,10 @@ If a player has an \gls{adventuringequipment} item, they can decided to describe
\subsubsection{Starting Money}
The amount of bare money a character starts out with depends upon social class, which is indicated by their Skills.
Starting money is $3D6-5$\gls{cp}.
Finally, characters with Academics times this result by 100 (effectively giving them \glspl{sp} instead of \glspl{cp}).
The amount of bare money a character starts out with depends upon their Skills.
Starting money is $3D6-5$\gls{cp}, which doubles for every dot the characters has in a Skill.
For example, a character with Academics 1 and Tactics 1 might roll a 7.
For example, a character with Academics 1 and Tactics 1 might roll a total of 7.
$7\times2\times2 = 28$, so the character starts out with 28 \glspl{sp}.
\iftoggle{verbose}{
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\begin{exampletext}
\begin{exampletext}
Sean now only needs his starting equipment.
We covered already that he starts with any two items worth 10 \gls{sp} or less plus one more item per Skill.
The Combat Skill, Empathy and Performance let him start with 3 items in total.
We'll start with some shiny Partial chainmail and a longsword so he can fight.
His final item will be \gls{adventuringequipment}, so he'll have some flexibility for later.
Sean now only needs his starting equipment.
We covered already that he starts with any two items worth 10 \gls{sp} or less plus one more item per Skill.
The Combat Skill, Empathy and Performance let him start with 3 items in total.
We'll start with some shiny Partial chainmail and a longsword so he can fight.
His final item will be \gls{adventuringequipment}, so he'll have some flexibility for later.
Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with 4.
\end{exampletext}
Rolling $3D6-5$ for his starting money, I've got a `9', so I'm starting with ($9\times 2^3$) 24\glspl{cp}.
\end{exampletext}
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