@@ -859,13 +859,16 @@ Another spell could make a number of gnomes sound like they're speaking in the c
Seeing through an illusion requires a Wits + Vigilance roll, with a \gls{tn} equal to 7 plus the caster's Intelligence and skill (whatever it happens to be). Alternatively, when a player rolls for an illusion, the \gls{tn} is 7 plus an opponent's Wits + Vigilance. Having multiple \glspl{tn} can mean some opponents are fooled and some are not. Anyone specifically looking out for an illusion can gain a +2 Bonus on the roll, or a +4 if they have reason to suspect that the thing in front of them is an illusion.
Illusions require a caste's full focus in order to remain realistic. A caster who make his friend look like an elf would have to pay attention to his friend to make sure the facial movements followed along. Casters cannot engage in anything more than simple conversation or walking while maintaining illusions.
Illusions require a caster's full focus in order to remain realistic.
A caster who make his friend look like an elf while his friend talks, would have to pay attention to his friend to make sure the facial movements followed along with the real face.
Illusions can only adjust something's size so much.
Something's \gls{weightrating}/ \glspl{hp} can increase or decrease by a number equal to the spell level plus the caster's Intelligence.
A first level Illusion spell cast with Intelligence +1 could make an elf look like a gnoll, but could not make a gnome look like an ogre.
Similarly, a shortsword could be made to look like a simple dagger, but turning a chainmail suit into a small bird would extremely difficult.
The same applies to sounds -- a babbling brooke can be made to sound like a mellow song, but not like the cries of war, unless the illusionist is particularly proficient.
\enhancement{1}{Independent}{Illusions can be complete fabrications}
Illusions can now be cast without any `base' -- they simply appear on their own.
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@@ -875,7 +878,7 @@ Coins, dogs, dragons, or more, can be fashioned from nothing.
Solid illusions are not all that solid, but they can be touched without disipating and hold all manner of nice details, such as \emph{smelling} right, or stopping smoke from blowing through them. They are also far more realistic, and increase the \gls{tn} to see through the illusion by 2.
These illusions have a Strength score equal to -5, plus the spell's level, plus the caster's Intelligence.
These illusions have a Strength score equal to -6, plus the spell's level, plus the caster's Intelligence.
Solid illusions become an extension of the caster, and any caster can cast a spell \textit{through} the illusion, as if the illusion were the caster. This might be used to cast an Invocation spell through a dragon illusion, or could employ Force to help an illusory creature lift a sword.