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Commit 3d3c1a23 authored by Malin Freeborn's avatar Malin Freeborn
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rework intro

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......@@ -13,7 +13,7 @@ The rules have an emphasis on getting an output quickly, and keeping players' de
\subsection*{Character Creation}
Character backstories can be skipped at the start, and thrown in during play, when players know more about the world.
Character creation is random by default, so players have no expectation to understand the entire world before starting play (though you have the option to build a character).
Everyone may begin as a blank slate, but the backstories ensure they'll soon become a well-integrated part of the world.
Players roll up random characters, then interpret what those roles mean.
What kind of gnoll is intelligent yet clumsy?
......@@ -34,7 +34,9 @@ Fulfilling this code allows players to assign skills, magical abilities, and raw
Combat is focussed on giving players real choices, and typically ends quickly as enemies have few \glsentrytext{hp}.
Characters have a limited supply of luck which allows them to avoid damage.
One this is gone, any wounds remain until the character has a sufficient time to rest, but the adventure can continue as luck regenerates long before wounds.
Adventurers who are seriously injured can continue fighting moments later, once their luck returns.
This leads to a cycle of `damage, healing, damage', but still recognises some wounds as serious, night-long affairs.
\subsection*{Further Reading}
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