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Verified Commit 3b2d037e authored by Malin Freeborn's avatar Malin Freeborn
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edit readme

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......@@ -47,8 +47,8 @@ All rules are geared towards fast resolutions and player choices.
* If you miss, the enemy damages you.
* No initiative rolls - just go!
* Whoever has the most Action Points can interrupt and demand to go first.
- GMs don't roll much, so they can focus on orchestration.
- Spellcasters spend Mana Points.
- GMs don't roll much, so they can focus on interpretation and reaction.
# Get Involved
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