@@ -179,16 +179,13 @@ A lot of spellcasters rely solely on this type of magic to cast spells, focussin
The caster's magic is fuelled by hatred and tenacity.
If the character has 0~\glspl{fp} and loses a single \gls{hp} then they gain +2 to their effective chosen casting Attribute Bonus until the end of the \gls{interval}.
If they have lost half their \gls{hp} then they gain an additional bonus equal to the number of Knacks they have.
For example, a caster with just this Knack might lose 2~\glspl{hp} then gain an effective +2 bonus to casting Fire spells and a +2 bonus to the Damage inflicted by such spells.
When they are later struck again and go down to 1~\gls{hp} then they gain a +3 bonus to such spells and a +3 bonus to Damage.
If they have lost half their \gls{hp} then they gain an additional Bonus equal to the number of Knacks they have.
This Knack can only be used when there is a legitimate grievance.
The \gls{witch} does not gain the bonus when they have harmed themself.
It lasts only until the end of the \gls{interval} and can reactivate only once the \gls{witch} has lost further \glspl{hp}.
The Knack might also be used when a \gls{pc} or member of \pgls{characterPool} has been killed.
The Knack might also be used when \pgls{pc} or member of \pgls{characterPool} has been killed.