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Commit 2dcef9c1 authored by Malin Freeborn's avatar Malin Freeborn
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standardize teamwork in magic

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......@@ -257,9 +257,16 @@ Your standard spell takes a while to cast -- normally 1 \gls{round} per level, s
Mages who take their time over spells can attempt a Ritual Spell -- they cast it as a \gls{restingaction}.%
\footnote{See page \pageref{restingactions}.}.
The mage can gain mana slowly, spending some, drawing more from a mana stone or item, then spending more before finally casting the spell.
The mage can gather a number of \gls{mp} equal to double their normal maximum \gls{mp}, ignoring \glspl{standingspell}.
The mage can gather a number of \gls{mp} equal to double their normal maximum \gls{mp}, ignoring any \glspl{standingspell}.
\iftoggle{verbose}{%
For example, a \gls{miracleworker} with 3 \glspl{mp} could spend up to 6 \glspl{mp} in a single casting in order to cast a powerful spell, by drawing mana from mana stones.
}{}
Ritual spells can also be cast as a team effort -- any number of spell casters who are on the same \gls{path} of magic can cast any spell they all know together.
They can each invest \gls{mp} to create \gls{standingspell}, and thereafter any one of them can cancel the spell.
\iftoggle{verbose}{%
As usual, the primary caster can spend mana up to double their Metamagic score (meaning total \glspl{mp}), the second caster can add a maximum number of \glspl{mp} up to their regular total, and the next caster can \glspl{mp} up to a quarter of their total, and so on.
}{}
\subsubsection{Quick Spells}
......@@ -497,9 +504,11 @@ This spell has the usual range, so if a caster cannot also cast at long-range, t
\enhancement{1}{Eternal}{Make any magical item's effects permanent}
This enhancement affects magical items such as Pocket Spells, Talismans, and Artefacts.
This enhancement affects spells imbued in magical items such as Pocket Spells, Talismans, and Artefacts.
The resulting spell lasts until it is cancelled by a command word, rather than dying after a number of scenes equal to its Potency.
If the item has multiple spells, only one becomes \textit{Eternal}.
\iftoggle{verbose}{
If an \textit{Eternal Talisman} or other item allows the caster to control undead and then changes hands, the control of the undead changes with it, because the effective `caster' is just whoever holds the item at the time.
}{}
......
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