@@ -498,8 +498,13 @@ The actual rules are the patterns of how to roll for an action, but all the rule
So if the \gls{gm} calls for a \roll{Dexterity}{Survival} roll to climb something, instead of using the example above, this just means it's a different kind of surface, and needs a different climbing roll.
There is no actual rule about climbing.
Similarly, the rules on \glsentryfullpl{ap} are there to catch you once something becomes unclear.
The \gls{gm} can go round the table clockwise, anti-clockwise, or any other order, and only bring in \glsentrytext{ap}-rules when multiple characters want to act immediately (including \glspl{npc}).
\iftoggle{stories}{
And the rules to create a character are just `spend 50~\glspl{xp}' -- rolling for a race or \glspl{attribute} can be left to the player's discretion.
\exRef{stories}{Stories}{randomCharacterCreation}
}{
Similarly, the rules on \glsentryfullpl{ap} are there to catch you once something becomes unclear.
The \gls{gm} can go round the table clockwise, anti-clockwise, or any other order, and only bring in \glsentrytext{ap}-rules when multiple characters want to act immediately (including \glspl{npc}).