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Commit 0f9b464c authored by Malin Freeborn's avatar Malin Freeborn
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Merge branch 'specializations' into mp

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......@@ -263,18 +263,18 @@ For more detailed examples, see page \pageref{skill_uses}.
\subsection{Specialised Skills*}
\label{specializations}
\index{specializations}
Some Skills are `Specialised Skills', meaning that they are a broad category for a number of sub-skills.
The Craft Skill covers metallurgy, wood craft, armour making and many more.
Anyone taking such Skills gains two Specialisations per level.
Using a Skill without the appropriate Specialisation is often impossible (for instance, one cannot use the Performance Skill to play a harp if one has never learned to play a harp) but at other times can be attempted with a -1 penalty.
For example, someone attempting to remember a fact about history who has no Academics Skill is at a -1 penalty to the roll.
Someone with Academics who specialises in alchemy and politics but not history could attempt the roll without penalty because they gain +1 for having the Academics Skill and -1 for not having the correct specialisation.
Finally, an academic with a specialisation in history could attempt the task with a +1 bonus to the roll for having the Skill with the correct specialisation.
Anyone taking such Skills gains a professional specialization.
Using a Skill with the appropriate specialization grants a +2 Bonus to any roll (specializations never stack).
Each level of a Skill one has grants 1 Specialisation. For example, someone with Survival 2 might know how to track and build temporary shelters but would count as having Survival 1 when marching.
Specialized Skills tend to have more difficult rolls.
Recalling some obscure historical fact might be \gls{tn} 12, but someone with a specialization in History would get a +2 Bonus, making the roll much more manageable.
Each specialization can be used with any other specialized Skill. If you have a Specialization in swords, bought with the Combat Skill, you can apply that to Crafts. If your Beast Ken Specialization is in griffins, you can also use this to use when tracking them with the Survival Skill.
Each specialization can be used with any other specialized Skill.
If your Beast Ken Specialization is in griffins, you can also use this to use when tracking them with the Survival Skill.
All specialist Skills are marked with an asterisk.
......@@ -312,7 +312,7 @@ When thinking up a new Skill, try to think about how it would work with each Att
7 & Simple \\
10 & Difficult \\
10 & Standard \\
13 & Obscure \\
......
......@@ -295,12 +295,5 @@ You regenerate unusually fast. Any scene which you end with a rest allows you to
The character is particularly tough and gains +2 \glspl{hp} and immunity to the Knack: Stunning Strike.
\subsubsection{Specialist}
The character specialises in some non-combat Skill, becoming exceptionally good at one particular action. They select a paring of some Attribute + Skill to gain a +2 bonus whenever the two are used. For instance, when using Charisma + Performance to sing a song they could gain the bonus, though when writing one with Intelligence + Performance the Knack would have no effect.
This Knack can be bought any number of times but only once for a particular Attribute + Skill pairing. It can add to rolls to cast spells, but not combat rolls, including ranged combat.
\end{multicols}
......@@ -471,7 +471,7 @@ If the item changes hands while the spell is active, `the caster' changes too.
Pocket spells require 8 Initiative to cast, just like using any other item.
These items always use the caster's Intelligence Bonus, but have no relation to Skills, so they do not gain any Bonus from anyone's Skills, and do not suffer from a lack of specialization.
These items always use the caster's Intelligence Bonus, but have no relation to Skills, so they do not gain any Bonus from anyone's Skills, and cannot use any specializations.
\iftoggle{verbose}{%
When casting a scroll with a Fireball spell, if the caster's Intelligence Bonus were +1, the scroll rolls to hit with +1 Bonus, even if neither scroll's creator, or user, have the Projectiles Skill.
}{}
......
......@@ -21,9 +21,9 @@
8 & Serious \\
10 & Challenging \\
10 & Professional \\
12 & Heroic \\
12 & Specialist \\
14 & Extreme \\
......@@ -31,7 +31,7 @@
18 & Legendary \\
20 & Impossible \\
20 & Implausible \\
\end{rollchart}
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