@@ -340,8 +340,37 @@ If you interpret the dice rolls as just how well a character has performed that
But if the first player to roll understands that the town warden's raging toothache has put him in a foul mood, the rest should understand that the result (or at least the roll) will remain no matter who tries to speak with him.
This leaves room for some other \gls{pc}, with better stats, to succeed in the endeavour (by using the same roll), but does not encourage a ring of players rolling dice like a bunch of bored gamblers.
\subsubsection{Everything is a Mirror}
\begin{exampletext}
The guard sprints towards the archer, dodging his arrows.
With Speed +1 and Athletics +2, she has a +3 bonus.
The \gls{gm} gives a \gls{tn} of `9'.
\end{exampletext}
\noindent
Here, the \gls{pc} playing the guard can roll a total of 6 numbers which show a win, and 4 which result in failure.
However, from time to time, the \gls{gm} may want to roll dice, either to emphasise an enemy's agency, or to keep players from having to spend too long throwing Mathsrocks across the table.
\begin{exampletext}
The archer looses another arrow towards the guard.
With Dexterity +0 and Projectiles +2, he has a +2 bonus.
The \gls{gm} rolls against a \gls{tn} of `7' plus the player's bonuses, for a total \gls{tn} of `10'.
\end{exampletext}
\noindent
This might look different at a glance, but of course the archer wins on the top 4 numbers, and loses on the lower 6.
Mechanically, the same roll has occurred in each instance.