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config

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  • These config files make the BIND RPG books look and act the way they do.

    Usage

    To make a book, put this config folder into the same directory.

    git subtree add -P config git@gitlab.com:bindrpg/config.git master

    Then copy main.tex into your main folder and make a symbolic link to the .gitignore file.

    cp config/main.tex .

    ln -s config/.gitignore .

    Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}.

    Creatures

    You can include pseudo-randomo creatures in your adventure by summoning the names from monsters.tex. For example, to place a random elf in your game, just write \elf, and an elf will be magically summoned unto your adventure. You can give the character a title and name by writing '\npc{symbol}{name}'. For example:

    
    \npc{\M}{Rincewind}
    
    \humanalchemist
    

    This would make a heading called Rincewind in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath.

    Syntax Symbol
    \M Male
    \F Female
    \G Group
    \U Undead
    \N Nura

    For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in Adventures in Fenestra, or read the git's wiki.

    TeXnical Details

    This thing's handled as a subtree in the other documments, so changing it will change all BIND books.

    Personally, I keep it in a directory by the others. This allows you to do:

    git subtree -P config pull ../config master

    The configs also have one branch per repo, so when writing Adventures in Fenestra ('aif'), you can do a push to just that branch:

    git subtree -P config push ../config aif