\ProvidesPackage{config/arms} %%%%% Weapons % % Weapon entries do two things. % When used in creatures, they raise stats. % When used in the weapons chart, they display stats. % % Use this 'weapon entry' command to place items in the weapons table, like this: %\weapon[optional arguments]{Name}% %{Bonus} %{Dam} % % The AP cost ('heft') = ( Att + Dam ) / 2 % The Weight Rating = ( Att + Dam ) - 3 \newcounter{weaponBonus} \newcounter{covering} \newcounter{armourDR} \newcommand\weapon[4][]{% \setcounter{weaponBonus}{#3}% \setcounter{damage}{#4}% \setcounter{heft}{#4}% \setcounter{weight}{#4}% \ifnum#3>-1% If the weapon's attack bonus is positive, \addtocounter{heft}{#3}% add it to the AP cost and \addtocounter{weight}{#3}% weight rating, \addtocounter{weight}{#3}% weight rating again, \roundUp{weight}% half weight rating \roundUp{heft}% then the AP cost by 2. \fi% #1% \addtocounter{att}{\value{weaponBonus}}% #2% } %% Use this to show weapons in tables. %% Remember to close it with '\\' after. %% It remains unterminated so you can add Costs. \newcommand\showWeapon[1]{% #1 & \arabic{weaponBonus} & \arabic{damage} & \arabic{heft} & \arabic{weight} } % Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor. \newcommand\shield[3][]{% \setcounter{shieldBonus}{#3}% \addtocounter{shieldBonus}{2}% \setcounter{shieldWeight}{#3}% \setcounter{shieldInit}{#3}% \stepcounter{shieldInit}% \setcounter{cost}{87}% #1% \iftoggle{creatureBox}% {#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{% \MakeUppercase#2 Shield &% +\arabic{shieldBonus} & \arabic{shieldInit} & \arabic{shieldWeight} }% } \newcommand\armour[4][]{ #2% Name \setcounter{armourDR}{#3}% \setcounter{covering}{#4}% \setcounter{weight}{#4}% \addtocounter{weight}{#3}% \addtocounter{weight}{1}% \divide\value{weight} by 3% \addtocounter{weight}{0}% #1% <- for adjustments. \iftoggle{creatureBox}{% \ifnumcomp{\value{dr}}{>}{\value{armourDR}}% {% \divide\value{armourDR} by 2% \addtocounter{dr}{\value{armourDR}}% }{% \divide\value{dr} by 2% \addtocounter{dr}{\value{armourDR}}% }% }{}% } \newcommand\showArmour[1]{% #1 & \arabic{armourDR} & \arabic{covering} & \arabic{weight} } \newcommand{\boulder}{\weapon[\addtocounter{weight}{3}]{Boulder}{-3}{5}} \newcommand{\chair}{\weapon[\addtocounter{weaponBonus}{-1}]{Chair}{2}{1}} \newcommand{\club}{\weapon[\addtocounter{damage}{-1}]{Club}{1}{1}} \newcommand{\cudgel}{\weapon[\addtocounter{damage}{-1}]{Cudgel}{0}{0}} \newcommand{\Dagger}{\weapon{Dagger}{0}{2}} \newcommand{\firepoker}{\weapon{Firepoker}{1}{0}} \newcommand{\flail}{\weapon{Flail}{0}{3}} \newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}} \newcommand{\greataxe}{\weapon{Great Axe}{2}{3}} \newcommand{\greatsword}{\weapon{Greatsword}{3}{3}} \newcommand{\greatclub}{\weapon[\addtocounter{damage}{-1}]{Great Club}{3}{4}} \newcommand{\javelin}{\weapon{Javelin}{2}{1}} \newcommand{\knife}{\weapon{Knife}{0}{1}} \newcommand{\Log}{\weapon[\addtocounter{damage}{-3}]{Log}{1}{0}} \newcommand{\rapier}{\weapon[\addtocounter{weight}{-1}]{Rapier}{1}{1}} \newcommand{\largerock}{\weapon[\addtocounter{weight}{3}]{Rock (large)}{-1}{2}} \newcommand{\longsword}{\weapon{Longsword}{2}{2}} \newcommand{\maul}{\weapon{Maul}{1}{3}} \newcommand{\poleaxe}{\weapon{Poleaxe}{3}{3}} \newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}} \newcommand{\rock}{\weapon[\addtocounter{heft}{1}\addtocounter{weight}{-1}]{Rock}{-1}{0}} \newcommand{\scythe}{\weapon[\addtocounter{weight}{2}]{Scythe}{-2}{1}} \newcommand{\shortsword}{\weapon{Shortsword}{1}{1}} \newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}} \newcommand{\spear}{\weapon{Spear}{3}{1}} \newcommand{\glaive}{\weapon{Glaive}{3}{2}} \newcommand{\stick}{\weapon{Stick}{1}{0}} \newcommand{\walkingStick}{\weapon{Walking stick}{1}{0}} \newcommand{\whip}{\weapon[\addtocounter{damage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}} \newcommand{\warhammer}{\weapon{Warhammer}{1}{4}} \newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}} % SHIELDS \newcommand{\bucklar}{\shield{bucklar}{0}} \newcommand{\roundshield}{\shield{round}{1}} \newcommand{\kiteshield}{\shield{kite}{2}} % RANGED WEAPONS \newcommand{\longbow}{Longbow} % ARMOUR %%%%%%%%% Old Armour, Delete Later %% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9). \newcommand{\perfectArmour}{\setcounter{covering}{8}} \newcommand{\partialelvish}{% \armour[\addtocounter{weight}{-1}]{Elvish Ceramic}{2}{2}% } \newcommand{\partialleather}{% \armour{partial leather}{3}{2}% } \newcommand{\completeleather}{ \armour{complete leather}{3}{4}% } \newcommand{\partialchain}{ \armour{partial chain}{4}{2}% } \newcommand{\completechain}{ \armour{complete chain}{4}{4}% } \newcommand{\partialplate}{ \armour{partial plate}{5}{2}% } \newcommand{\completeplate}{ \armour{complete plate}{5}{4}% }