\ProvidesPackage{config/arms} %%%%% Weapons % % Weapon entries do two things. % When used in creatures, they raise stats. % When used in the weapons chart, they display stats. % % Use this 'weapon entry' command to place items in the weapons table, like this: %\weapon[optional arguments]{Name}% %{Bonus} %{Dam} % % The AP cost ('heft') = ( Att + Dam ) / 2 % The Weight Rating = ( Att + Dam ) - 3 \newcounter{weaponBonus} \newcommand\weapon[4][]{% \setcounter{weaponBonus}{#3}% \setcounter{damage}{#4}% \setcounter{heft}{#4}% \setcounter{weight}{#4}% \ifnum#3>-1% If the weapon's attack bonus is positive, \addtocounter{heft}{#3}% add it to the AP cost and \addtocounter{weight}{#3}% weight rating, \roundUp{heft}% then the AP cost by 2. \addtocounter{weight}{-3}% And reduce the weight by 3. \fi% %%% #1% \iftoggle{creatureBox}{% \addtocounter{att}{\value{weaponBonus}}% #2\ignorespaces% }{% #1% #2 &% \ifnum\value{weaponBonus}>0 +\fi% \arabic{weaponBonus} &% \ifnum\value{damage}>0 +\fi\arabic{damage}% & \arabic{heft} &% \arabic{weight}% }% } % Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor. \newcommand\shield[3][]{ \setcounter{shieldBonus}{#3} \addtocounter{shieldBonus}{2} \setcounter{shieldWeight}{#3} \setcounter{shieldInit}{#3} \stepcounter{shieldInit} \setcounter{cost}{87} #1 \iftoggle{creatureBox}% {#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{ #2 Shield & +\arabic{shieldBonus} & \arabic{shieldInit} & \arabic{shieldWeight} \\ }% } \newcommand{\boulder}{\weapon[\addtocounter{weight}{3}]{Boulder}{-3}{5}} \newcommand{\chair}{\weapon{Chair}{2}{1}} \newcommand{\club}{\weapon[\addtocounter{damage}{-1}]{Club}{1}{1}} \newcommand{\cudgel}{\weapon[\addtocounter{damage}{-1}]{Cudgel}{0}{0}} \newcommand{\Dagger}{\weapon{Dagger}{0}{2}} \newcommand{\firepoker}{\weapon{Firepoker}{1}{0}} \newcommand{\giantsword}{\weapon{Giant Sword}{4}{3}} \newcommand{\greataxe}{\weapon{Great Axe}{2}{3}} \newcommand{\greatsword}{\weapon{Greatsword}{2}{3}} \newcommand{\greatclub}{\weapon[\addtocounter{damage}{-1}]{Great Club}{3}{4}} \newcommand{\javelin}{\weapon{Javelin}{2}{1}} \newcommand{\knife}{\weapon{Knife}{0}{1}} \newcommand{\Log}{\weapon[\addtocounter{damage}{-3}]{Log}{1}{0}} \newcommand{\rapier}{\weapon{Rapier}{1}{1}} \newcommand{\largerock}{\weapon[\addtocounter{weight}{3}]{Rock (large)}{-1}{2}} \newcommand{\longsword}{\weapon{Longsword}{2}{2}} \newcommand{\maul}{\weapon{Maul}{1}{3}} \newcommand{\poleaxe}{\weapon{Poleaxe}{4}{2}} \newcommand{\quarterstaff}{\weapon{Quarterstaff}{3}{0}} \newcommand{\rock}{\weapon[\addtocounter{heft}{1}]{Rock}{-1}{0}} \newcommand{\shortsword}{\weapon{Shortsword}{1}{1}} \newcommand{\skillet}{\weapon[\addtocounter{heft}{1}]{Frying Pan}{1}{2}} \newcommand{\spear}{\weapon{Spear}{3}{1}} \newcommand{\glaive}{\weapon{Glaive}{3}{2}} \newcommand{\stick}{\weapon{Stick}{1}{0}} \newcommand{\whip}{\weapon[\addtocounter{damage}{-1}\addtocounter{heft}{1}]{Whip}{2}{0}} \newcommand{\warhammer}{\weapon{Warhammer}{1}{4}} \newcommand{\woodaxe}{\weapon[\addtocounter{heft}{1}]{Wood Axe}{1}{2}} % SHIELDS \newcommand{\longbow}{Longbow} \newcommand{\bucklar}{\shield{Bucklar}{0}} \newcommand{\roundshield}{\shield{Round}{1}} \newcommand{\kiteshield}{\shield{Kite}{2}} % ARMOUR %% For perfect armour, stick \perfect Armour in the additional notes category of a \person (#9). \newcommand{\perfectArmour}{\gdef\armourtype{(Perfect)}} \newcommand{\partialelvish}{partial leather armour% \ifnumcomp{\value{dr}}{>}{2}% {\addtocounter{dr}{1}}% {\divide\value{dr} by 2 \addtocounter{dr}{2}}% } \newcommand{\partialleather}{partial leather armour% \ifnumcomp{\value{dr}}{>}{3}% {\addtocounter{dr}{2}}% {\divide\value{dr} by 2 \addtocounter{dr}{3}}% } \newcommand{\completeleather}{full leather armour\gdef\armourtype{C}% \ifnumcomp{\value{dr}}{>}{3}% {\addtocounter{dr}{2}}% {\divide\value{dr} by 2 \addtocounter{dr}{3}}% } \newcommand{\partialchain}{partial chainmail% \ifnumcomp{\value{dr}}{>}{4}% {\addtocounter{dr}{2}}% {\divide\value{dr} by 2 \addtocounter{dr}{4}}% } \newcommand{\completechain}{complete chain armour\gdef\armourtype{C}% \ifnumcomp{\value{dr}}{>}{4}% {\addtocounter{dr}{2}}% {\divide\value{dr} by 2 \addtocounter{dr}{4}}% } \newcommand{\partialplate}{partial plate armour% \ifnumcomp{\value{dr}}{>}{5}% {\addtocounter{dr}{3}}% {\divide\value{dr} by 2 \addtocounter{dr}{5}}% } \newcommand{\completeplate}{complete plate armour\gdef\armourtype{C}% \ifnumcomp{\value{dr}}{>}{5}% {\addtocounter{dr}{3}}% {\divide\value{dr} by 2 \addtocounter{dr}{5}}% }