\ProvidesPackage{config/monsters} % _ % _ __ ___ ___ _ __ ___| |_ ___ _ __ ___ % | '_ ` _ \ / _ \| '_ \/ __| __/ _ \ '__/ __| % | | | | | | (_) | | | \__ \ || __/ | \__ \ % |_| |_| |_|\___/|_| |_|___/\__\___|_| |___/ % % This is a list of monster-commands. You put in the command, like "\dragon", and a dragon will be conjured unto your pdf. % If you're unhapy with your dragon, copy-paste the bit where it says \dragon{blah}{blah}, then change those numbers. \newcommand{\auroch}[1][\npc{\A\T}{\arabic{r12}0 Aurochs}]{ \Animal{#1}% {{2}{-2}{1}}% BODY {1}% WITS { \setcounter{Athletics}{2} }% SKILLS {}% KNACKS {\quadruped}% ABILITIES } \newcommand{\bear}[1][\npc{\A}{Bear}]{ \Animal{#1}% {{r4t5}{rn1t0}{r2}}% BODY {0}% WITS { \set{Brawl}{r3} \set{Athletics}{r2} \set{Caving}{rn1t2} }% SKILLS {}% KNACKS {\quadruped \claws \hide{3}}% ABILITIES } \newcommand{\boar}[1][\npc{\A}{Boar}]{ \Animal{#1}% {{rn1t0}{rn1t0}{0}}% BODY {r2}% WITS { \set{Brawl}{r2} \setcounter{Athletics}{2} }% SKILLS {\charge, \unstoppable}% KNACKS {\quadruped}% ABILITIES } \newcommand{\chitincrawler}[1][\npc{\ifnum\value{Strength}>4\F\else\M\fi\A}{Chitincrawler}]{ \Animal{#1}% {{r4t5}{r0t1}{r3b}}% BODY {r4}% WITS {% \set{Brawl}{r3t4}% \set{Athletics}{r3b}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r3b}}% \fi% \setcounter{Survival}{\value{r3}}% }% SKILLS {}% KNACKS {\octopod \web \hide{4}}% ABILITIES } \newcommand{\griffin}[1][\npc{\A\T[\arabic{r2t3}]}{\arabic{noAppearing}~Griffins}]{ \Animal{#1}% {{r2}{r2c}{r2b}}% BODY {2}% WITS { \set{Brawl}{2} \set{Athletics}{r3} \set{Flight}{r3c} \set{Vigilance}{r2t3} }% SKILLS {\charge}% KNACKS {\quadruped \flight}% ABILITIES } \newcommand{\mouthdigger}[1][\npc{\A}{Mouthdigger}]{ \Animal{#1}% {{2}{r0t1}{r2c}}% BODY {0}% WITS { \set{Brawl}{2} \set{Stealth}{r2t3} }% SKILLS {\adrenalinesurge, \perfectsneakattack}% KNACKS {\teeth \hide{2}}% ABILITIES } % \newcommand{\wolf}[1][\npc{\A\T[\arabic{r12}]}{\arabic{r12} Wolves}]{ \Animal{#1}% {{-1}{r0t1}{r2b}}% BODY {0}% WITS {% \set{Athletics}{2}% \set{Survival}{2}% }% SKILLS {}% KNACKS {\teeth, \quadruped}% ABILITIES } \newcommand{\woodspy}[1][\npc{\E}{Woodspy}]{ \Animal{#1}% {{r3t4}{r2c}{r2b}}% BODY {r3b}% WITS {% \set{Brawl}{r2} \set{Athletics}{2} \set{Stealth}{r4t6} \set{Survival}{r3} \set{Intelligence}{r3c} \addtocounter{Intelligence}{-6} }% SKILLS {}% KNACKS {\tentacles}% ABILITIES } \newcommand{\basilisk}[1][\npc{\A}{Basilisk}]{ \Animal{#1}% {{r4t6}{r2b}{r3}}% BODY {r2c}% WITS { \set{Athletics}{rn1t2} \set{Brawl}{r3c} }% SKILLS {\unstoppable}% KNACKS {\hide{r4t5} \hexapod \stench}% ABILITIES } \newcommand{\dragon}[1][\npc{\E}{Dragon}]{ \Person{#1}% {{r4t5}{r3t4}{r2t3}}% {{r3t4}{r2t3}{rn3t3}}% {% \set{Brawl}{r4b} \set{Academics}{r3} \set{Athletics}{r2b} \set{Flight}{r3c} \set{Deceit}{r2c} \set{Vigilance}{3} \set{Air}{rn1t0} \set{Fire}{r3} \set{Fate}{rn3t3} \set{Water}{rn1t2} \set{Earth}{r3b} }% SKILLS {% \ifnumcomp{\value{Wits}}{>}{\value{Charisma}}{\snapcaster}{\laststand}, \ifnumcomp{\value{r3b}}{>}{1}{\chosenEnemy{Dwarves}}{\unstoppable}% }% KNACKS {}% EQUIPMENT {\flight \hide{r3t4}}% ABILITIES } \newcommand{\dwarventrader}[1][\npc{\T[\arabic{r12}]\Dw\M}{\arabic{r12} Dwarven Traders}]{ \Person{#1}% {{r2}{r2b}{0}}% BODY {{0}{0}{-1}}% MIND {% \set{Caving}{r2c} \set{Melee}{rn1t2} \set{Crafts}{r2c} \ifodd\value{r2} \shortsword \partialchain \else \Dagger \fi }% SKILLS {}% KNACKS {\lootMedium}% EQUIPMENT {}% ABILITIES } \newcommand{\dwarvensoldier}[1][\npc{\T[\arabic{r12}]\Dw\M}{\arabic{r12} Dwarven Soldiers}]{ \Person{#1}% {{r2}{r2b}{0}}% BODY {{0}{0}{-1}}% MIND {% \set{Caving}{r2c} \set{Melee}{2} \set{Crafts}{r2c} \set{Cultivation}{1} \ifodd\value{r2} \spear \partialchain \else \shortsword \partialplate \fi }% SKILLS {}% KNACKS {\lootMedium}% EQUIPMENT {}% ABILITIES } \newcommand{\dwarvenrunemaster}[1][\npc{\Dw\M}{Dwarven Runemaster}]{ \Person{#1}% {{0}{1}{-1}}% BODY {{r2b}{r3}{rn3t3}}% MIND {% \set{Academics}{r3b} \set{Caving}{r2} \set{Crafts}{rn1t2} \shortsword }% SKILLS {\ritualcaster}% KNACKS {\lootMagic}% EQUIPMENT {}% ABILITIES } \newcommand{\hag}[1][\npc{\Hu\F}{Hag}]{ \Person{#1}% {{-1}{1}{-1}}% BODY {{r3c}{r3}{3}}% MIND {% \set{Brawl}{r3b} \set{Melee}{r2b} \set{Academics}{rn1t2} \set{Cultivation}{r2t3} \set{Deceit}{r2t3} \set{Medicine}{r3c} \set{Survival}{rn3t3} \Dagger \set{Air}{rn1t2} \set{Fate}{r3c} \set{Water}{r2t3} \set{Earth}{r3b} \set{Fire}{rn3t3} }% SKILLS {\ritualcaster}% KNACKS {\lootMagic}% EQUIPMENT {}% ABILITIES } \newcommand{\dryad}[1][\npc{\E\El}{Dryad}]{ \Person{#1}% {{rn3t3}{r3}{r3c}}% BODY {{r2t3}{r3b}{r3t4}}% MIND {% \set{Brawl}{r3b} \set{Melee}{r2} \set{Academics}{r4b} \set{Athletics}{r3c} \set{Crafts}{rn3t3} \set{Performance}{r2t3} \set{Empathy}{r2c} \set{Seafaring}{2} \set{Vigilance}{r2} \set{Air}{rn1t2} \set{Fate}{r3c} \set{Water}{r2t3} \set{Earth}{r3b} \set{Fire}{rn3t3} \ifnum\value{Strength}>1 \spear \else \Dagger \fi }% SKILLS {}% KNACKS {\ifodd\value{r3}\lootGoblin, \lootJewellery\else\lootJewellery\fi, \lootJewellery}% EQUIPMENT {\mutation{r4b} \mutation{r4b} \mutation{r4b}}% ABILITIES } \newcommand{\elf}[1][\npc{\T[\value{r2t4}]\El}{\arabic{noAppearing} Elves}]{ \setcounter{age}{1} \addtocounter{age}{-\value{r3}} \set{track}{r3} \addtocounter{track}{-\value{r2c}} \Person{#1}% {{age}{r3b}{r3c}}% BODY {{r3}{r4b}{rn3t3}}% MIND {% \set{Brawl}{rn1t2} \ifodd\value{r2c} \set{Melee}{rn3t3} \set{Athletics}{r3c} \set{Crafts}{rn3t3} \set{Cultivation}{rn1t2} \set{Vigilance}{r2} \set{Survival}{rn1t2} \else \set{Melee}{r3c} \set{Academics}{r2} \set{Athletics}{r3c} \set{Performance}{r3} \set{Empathy}{r2c} \set{Seafaring}{r3c} \set{Survival}{r3b} \fi \ifnum\value{r3}>1 \set{Air}{rn1t2} \set{Fate}{rn3t3} \set{Water}{r2t3} \set{Earth}{r3b} \else \set{Fate}{rn1t2} \set{Water}{track} \fi \ifnum\value{Strength}=0 \rapier \else \Dagger \fi }% SKILLS {% \ifnum\value{Charisma}<1% \snapcaster% \else% \lucky% \fi, % \ifcase\value{r4b}\relax% \or% \charge% \or% \dodger% \or% \weaponmaster% \else% \fasthealer% \fi% }% KNACKS {\ifnum\value{Strength}=0% \lootJewellery% \else% \ifodd\value{r4b}% \lootJewellery, \lootJewellery% \else% \lootMedium% \fi% \fi}% EQUIPMENT {}% ABILITIES } \newcommand{\elvenenchanter}[1][\npc{\El\M}{Elven Enchanter}]{ \setcounter{age}{1} \addtocounter{age}{-\value{r3}} \set{track}{r3} \addtocounter{track}{-\value{r2c}} \Person{#1}% {{-2}{r3c}{r3b}}% BODY {{r2t3}{r4b}{r4}}% MIND {% \set{Brawl}{rn1t2} \set{Melee}{r3c} \set{Academics}{r3b} \set{Athletics}{r3c} \set{Performance}{r3} \set{Empathy}{r2c} \set{Seafaring}{r3c} \set{Survival}{r2c} \set{Air}{rn1t2} \set{Fate}{rn3t3} \set{Water}{r2t3} \set{Earth}{r3b} }% SKILLS {% \ifnum\value{r4b}>2 \vengeful% \else% \fasthealer% \fi% }% KNACKS {% \lootJewellery% \ifodd\value{r2b} , \lootMagic% \fi% }% EQUIPMENT {}% ABILITIES } \newcommand{\gnome}[1][\npc{\Gn\M}{Wandering Gnome}]{ \set{track}{r3c} \addtocounter{track}{-4} \Person{#1}% {{track}{r2}{rn1t0}}% BODY {{r3b}{1}{0}}% MIND {% \set{Academics}{r3} \set{Empathy}{r2c} \set{Cultivation}{rn1t2} \set{Caving}{r3b} \ifodd\value{r4} \set{Larceny}{r2b} \else \set{Athletics}{r2b} \fi \set{Survival}{rn3t3} }% SKILLS {}% KNACKS {\lootMedium\ifodd\value{r12}, \lootGoblin\fi, \rations}% EQUIPMENT {}% ABILITIES } \newcommand{\gnomishsoldier}[1][\npc{\T[\arabic{r12}]\Gn\M}{Gnomish Soldiers}]{ \set{track}{r3c} \addtocounter{track}{-3} \Person{#1}% {{track}{r2}{rn1t0}}% BODY {{r3b}{1}{0}}% MIND {% \set{Melee}{r3b} \set{Projectiles}{rn3t3} \set{Academics}{r2b} \set{Caving}{r3b} \ifodd\value{r4} \set{Larceny}{r2b} \else \set{Athletics}{r2b} \fi \set{Cultivation}{r2t3} \shortsword% \ifnum\value{Strength}=0% \partialelvish% \fi% }% SKILLS {% \adrenalinesurge, \ifodd\value{r2}% \perfectsneakattack% \else% \charge% \fi% }% KNACKS { \ifcase\value{Projectiles}\relax% \or% bag of rocks, % \else% \smolCrossBow, % \fi% \lootMedium% }% EQUIPMENT {}% ABILITIES } \newcommand{\gnomishillusionist}[1][\npc{\Gn\M}{Gnomish Illusionist}]{ \set{track}{r3c} \addtocounter{track}{-4} \Person{#1}% {{track}{r2}{rn1t0}}% BODY {{r3b}{1}{r3c}}% MIND {% \set{Academics}{r2t3} \set{Empathy}{r2c} \set{Caving}{r3b} \set{Cultivation}{rn1t2} \ifodd\value{r4} \set{Larceny}{r2b} \else \set{Athletics}{r2b} \fi \set{Survival}{rn3t3} \set{Air}{r2t3} \set{Fire}{r3} \set{Earth}{r3b} }% SKILLS {}% KNACKS {\lootMedium, \ifodd\value{r12}\lootGoblin\else\lootMagic\fi, \rations}% EQUIPMENT {}% ABILITIES } \newcommand{\humanfarmer}[1][\npc{\Hu\M}{Farmer}]{ \Person{#1}% {{r3}{0}{0}}% BODY {{rn1t2}{-1}{0}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \else \set{Projectiles}{1} \fi \set{Crafts}{r2} \set{Cultivation}{2} \ifodd\value{r3b} \flail \else \ifodd\value{rn4tn1} \scythe \else \Dagger \fi \fi }% SKILLS {\specialist{husbandry}}% KNACKS {\lootSmall, \rations}% EQUIPMENT {}% ABILITIES } \newcommand{\humanmaid}[1][\npc{\Hu\F}{Maid}]{ \Person{#1}% {{r2}{1}{0}}% BODY {{rn1t2}{-1}{0}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \fi \set{Crafts}{r2b} \set{Empathy}{r2c} \ifodd\value{r3b} \set{Vigilance}{rn1t2} \else \Dagger \fi }% SKILLS {\specialist{dyes}}% KNACKS {\lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\humantrader}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{noAppearing}~Traders}]{ \Person{#1}% {{r2}{0}{0}}% BODY {{rn1t2}{0}{0}}% MIND {% \ifodd\value{r3} \set{Melee}{r2b} \else \set{Projectiles}{r2b} \fi \set{Crafts}{1} \ifodd\value{r4} \set{Empathy}{1} \else \set{Deceit}{1} \fi \set{Survival}{rn3t3} \set{Cultivation}{rn1t2} \ifodd\value{r3b} \shortsword \else \Dagger \fi }% SKILLS {\specialist{cartography}}% KNACKS {\ifnum\value{Projectiles}>1\longbow\fi\lootMedium, \rations}% EQUIPMENT {}% ABILITIES } \newcommand{\humandiplomat}[1][\npc{\Hu\M}{The Diplomat}]{ \Person{#1}% {{1}{0}{0}}% BODY {{r2}{rn1t2}{rn3t3}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \else \set{Empathy}{2} \set{Crafts}{r2b} \fi \set{Deceit}{r2c} \ifodd\value{r3b} \shortsword \set{Survival}{2} \else \Dagger \set{Vigilance}{2} \fi }% SKILLS {}% KNACKS {\lootBig}% EQUIPMENT {}% ABILITIES } \newcommand{\doula}[1][\npc{\Hu\F}{Doula}]{ \Person{#1}% {{rn1t0}{r2}{-1}}% BODY {{r3}{r2b}{rn3t3}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \else \set{Brawl}{r2c} \fi \set{Academics}{r3} \set{Deceit}{r3b} \set{Medicine}{r2t3} \set{Crafts}{r2c} \set{Cultivation}{2} \set{Survival}{rn1t2} \ifnum\value{Charisma}>1 \set{Fate}{r3b} \set{Water}{rn1t2} \set{Earth}{rn3t3} \fi \ifodd\value{r3b} \walkingStick \else \Dagger \fi }% SKILLS {}% KNACKS {\ifodd\value{r3}\lootSmall, \rations, \fi\rations, long scarf}% EQUIPMENT {}% ABILITIES } \newcommand{\humansoldier}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{noAppearing}~Soldiers}]{ \Person{#1}% {{r3}{0}{rn1t2}}% BODY {{0}{-1}{0}}% MIND {% \ifodd\value{r3} \set{Vigilance}{r2b} \else \set{Projectiles}{r2b} \set{Crafts}{r2c} \fi \set{Melee}{r2c} \set{Survival}{rn1t2} \ifcase\value{Strength}\relax% \shortsword% \partialleather% \or% \longsword% \completeleather% \else% \glaive% \partialchain% \fi% }% SKILLS {}% KNACKS {\rations, \lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\sunguard}[1][\npc{\T[\arabic{r12}]\Hu}{Sun Guards}]{ \Person{#1}% {{2}{0}{1}}% BODY {{0}{-1}{0}}% MIND {% \set{Projectiles}{1} \set{Melee}{2} \set{Deceit}{r2b} \set{Vigilance}{rn1t2} \longsword% \partialplate% }% SKILLS {}% KNACKS {\lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\humanarcher}[1][\npc{\T[\arabic{r12}]\Hu}{\arabic{r12} Archers}]{ \Person{#1}% {{r3}{0}{rn1t2}}% BODY {{0}{0}{0}}% MIND {% \ifodd\value{r3} \set{Cultivation}{r2c} \else \set{Melee}{r2b} \set{Crafts}{r2c} \fi \set{Projectiles}{2} \set{Survival}{rn1t2} \set{Vigilance}{rn1t2} \ifodd\value{r4} \shortsword \else \Dagger \fi }% SKILLS {}% KNACKS {\longbow, \ifodd\value{r3}\rations, \fi\lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\humanthief}[1][\npc{\Hu\M}{Thief}]{ \Person{#1}% {{r2b}{r2c}{rn1t2}}% BODY {{0}{-1}{0}}% MIND {% \ifodd\value{r3} \set{Vigilance}{r2b} \set{Deceit}{r2} \else \set{Crafts}{r2c} \fi \set{Melee}{r2c} \set{Brawl}{r2b} \set{Projectiles}{rn1t2} \set{Survival}{rn1t2} \set{Stealth}{rn3t3} \set{Larceny}{r2} \ifcase\value{Strength}\relax% \or% \shortsword% \partialleather% \or% \longsword% \else% \glaive% \fi% }% SKILLS {\ifodd\value{r3}% \dodger% \else% \perfectsneakattack% \fi, % \ifnum\value{noAppearing}=1% \adrenalinesurge% \else% \lucky% \fi}% KNACKS {dagger, \ifnum\value{Projectiles}>0% \arabic{r4}~throwing knives, % \fi% \rations, \lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\humanbard}[1][\npc{\Hu\F}{Bard}]{ \Person{#1}% {{r2b}{r2c}{rn1t2}}% BODY {{0}{-1}{r3c}}% MIND {% \ifodd\value{r3} \set{Vigilance}{r2b} \else \set{Deceit}{r2} \fi \set{Empathy}{r2c} \set{Melee}{rn1t2} \set{Stealth}{rn3t3} \set{Larceny}{r2} \set{Performance}{r3b} \ifcase\value{Strength}\relax% \Dagger% \else% \shortsword% \fi% }% SKILLS {\ifodd\value{r3} \lucky \else% \specialist{bored crowds} \fi}% KNACKS {\ifodd\value{r3} lyre\else bagpipes\fi, \rations, \lootSmall}% EQUIPMENT {}% ABILITIES } \newcommand{\humanalchemist}[1][\npc{\M}{Alchemist}]{ \Person{#1}% {{rn1t2}{0}{0}}% BODY {{r2}{rn1t2}{rn3t3}}% MIND {% \set{Academics}{r3c} \ifodd\value{r3} \set{Melee}{1} \else \set{Empathy}{2} \set{Crafts}{r2b} \fi \set{Cultivation}{r2c} \ifodd\value{r3b} \set{Vigilance}{2} \else \set{Survival}{2} \ifodd\value{r3c} \set{Xenomology}{1} \fi \Dagger \fi \set{Fire}{rn3t3} \set{Earth}{r2c} }% SKILLS {\ifnum\value{Wits}>\value{Charisma}% \snapcaster% \fi}% KNACKS {% \ifodd\value{r4}% \lootBig% \ifodd\value{r4b}% , \lootMagic, \rations% \fi% \else% \lootGoblin% \fi% }% EQUIPMENT {}% ABILITIES } \newcommand{\gnollhunter}[1][\npc{\T[\arabic{r12}]\Nl}{\arabic{r12} Gnoll Hunters}]{ \Person{#1}% {{r3}{r2b}{r2c}}% BODY {{-1}{0}{-2}}% MIND {% \ifodd\value{r3}% \set{Vigilance}{r2b} \set{Stealth}{r2c} \else% \set{Projectiles}{r2b} \set{Crafts}{r2c} \fi% \set{Melee}{r2c} \set{Survival}{r3c}% \ifcase\value{Strength}% \javelin% \or% \spear% \else% \glaive% \partialleather% \fi% }% SKILLS {\adrenalinesurge}% KNACKS {ivory dagger}% EQUIPMENT {}% ABILITIES } \newcommand{\gnollshaman}[1][\npc{\Nl\F}{Gnoll Shaman}]{ \Person{#1}% {{rn1t2}{0}{1}}% BODY {{rn1t0}{r2t3}{rn1t0}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \else \set{Deceit}{r2c} \fi \Dagger \set{Vigilance}{2} \set{Cultivation}{2} \set{Survival}{r2c} \ifodd\value{r3c} \set{Air}{r3c} \set{Fate}{r2b} \else \set{Earth}{r2c} \fi \set{Fire}{rn3t3} }% SKILLS {\ifnum\value{Wits}>\value{Charisma}% \snapcaster% \fi}% KNACKS {% \ifodd\value{r4}% \lootBig% \ifodd\value{r4b}% , \lootMagic, \rations% \fi% \fi% }% EQUIPMENT {}% ABILITIES } \newcommand\morphhuman[1][\npc{\Hu\R}{Mutated Farmer}]{ \Person{#1}% {{r3}{0}{0}}% BODY {{rn1t2}{-1}{0}}% MIND {% \ifodd\value{r3} \set{Melee}{1} \else \set{Projectiles}{1} \fi \set{Crafts}{r2} \set{Cultivation}{2} }% SKILLS {\specialist{husbandry}}% KNACKS {}% EQUIPMENT {\mutation[2]{r4}}% ABILITIES } \newcommand{\morphcat}[1][\npc{\A\R}{Morph Cat}]{ \Animal{#1}% {{r3b}{r3c}{r3t4}}% BODY {r4}% WITS {% \set{Brawl}{r4b}% \set{Athletics}{r2b}% \set{Stealth}{r3}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r2c}}% \fi% \setcounter{Survival}{\value{r2}}% }% SKILLS {\charge, \perfectsneakattack}% KNACKS {\quadruped \mutation[2]{r4}}% ABILITIES } \newcommand{\morphhorse}[1][\npc{\T[\arabic{r3c}]\A\R}{\arabic{noAppearing}~Morph Horses}]{ \Animal{#1}% {{r4b}{rn1t0}{r4}}% BODY {r2}% WITS {% \set{Brawl}{r3c}% \set{Athletics}{r3b}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r2c}}% \fi% \setcounter{Survival}{\value{r2}}% }% SKILLS {\charge, \perfectsneakattack}% KNACKS {\quadruped \set{track}{r3} \mutation[2]{track}}% ABILITIES } \newcommand{\morphslug}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Slugs}]{ \Animal{#1}% {{rn1t0}{rn1t2}{-2}}% BODY {r2}% WITS {% \set{Projectiles}{r3c}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r2c}}% \fi% }% SKILLS {}% KNACKS {\acidSpray}% ABILITIES } \newcommand{\morphspider}[1][\npc{\A\R}{Morph Spider}]{ \Animal{#1}% {{r4t5}{r0t1}{r4b}}% BODY {0}% WITS {% \set{Brawl}{r3t4}% \set{Athletics}{r3b}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r3b}}% \fi% \setcounter{Survival}{\value{r3}}% }% SKILLS {}% KNACKS {\octopod \set{track}{r4} \mutation[3]{track}}% ABILITIES } \newcommand{\morphwoodspy}[1][\npc{\E\R}{Morph Woodspy}]{ \Animal{#1}% {{r4t5}{r0t1}{r4b}}% BODY {0}% WITS {% \set{Brawl}{r3t4}% \set{Athletics}{r3b}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r3b}}% \fi% \setcounter{Survival}{\value{r3}}% }% SKILLS {}% KNACKS {\set{track}{r2} \mutation[2]{track}}% ABILITIES } \newcommand{\morphrat}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Rats}]{ \Animal{#1}% {{r2b}{rn1t2}{r4}}% BODY {r2}% WITS {% \set{Brawl}{r3c}% \set{Athletics}{r3b}% \setcounter{Survival}{\value{r2}}% }% SKILLS {\charge, \perfectsneakattack}% KNACKS {\quadruped \set{track}{r4} \mutation[2]{track}}% ABILITIES } \newcommand{\morphwolf}[1][\npc{\T[\arabic{r12}]\A\R}{\arabic{r12} Morph Wolves}]{ \Animal{#1}% {{r4b}{rn1t2}{r2b}}% BODY {r2}% WITS {% \set{Brawl}{r3c}% \set{Athletics}{r3b}% \set{Survival}{r2c}% \set{Stealth}{r2b}% }% SKILLS {}% KNACKS {\quadruped \set{track}{r4} \mutation[2]{track}}% ABILITIES } %%%%%%%%%% Goblinoids %%%%%%%%%% \newcommand{\goblin}[1][\npc{\T[\arabic{r12}]\N}{\arabic{noAppearing} Goblins}]{ \Person{#1}% {{r3}{r2b}{rn1t2}}% BODY {{rn1t0}{rn3t3}{rn4tn1}}% MIND {% \addtocounter{Strength}{-3} \ifodd\value{r4} \set{Melee}{1} \else \set{Projectiles}{1} \fi \set{Brawl}{rn1t2} \set{Caving}{r2} \set{Stealth}{r2c} \ifnum\value{Strength}>-2 \javelin \else \Dagger \fi }% SKILLS {}% KNACKS {\rock, % \ifnum\value{r3c}=3% \rations% \else% \lootGoblin% \fi}% EQUIPMENT {\ifnum\value{noAppearing}<3% \ifodd\value{r2}% \mutation{r4b}% \fi% \fi}% ABILITIES } \newcommand{\undeadgoblin}[1][\npc{\T[\arabic{r12}]\D}{\arabic{r12} Undead Goblins}]{ \Person{#1}% {{rn1t0}{r2b}{rn1t2}}% BODY {{rn1t0}{rn3t3}{rn4tn1}}% MIND {% \ifodd\value{r3} \set{Stealth}{1} \fi \set{Brawl}{2} }% SKILLS {}% KNACKS {}% EQUIPMENT {\undead}% ABILITIES } \newcommand{\goblincaster}[1][\npc{\F\N}{Goblin Druid}]{ \Person{#1}% {{rn1t0}{r2b}{rn1t2}}% BODY {{rn1t0}{r2t3}{rn4tn1}}% MIND {% \ifodd\value{r3} \else \set{Brawl}{rn1t2} \fi \set{Caving}{r3c} \set{Stealth}{r2} \set{Fire}{rn3t3} \set{Earth}{r2} \set{Water}{rn1t2} \ifodd\value{Strength} \javelin \else \Dagger \fi }% SKILLS {\snapcaster, % \ifodd\value{r4}% \laststand% \else% \vengeful% \fi}% KNACKS {% \ifnum\value{noAppearing}<4% \lootGoblin% \fi% }% EQUIPMENT {\ifnum\value{noAppearing}<3 \mutation{r4}% \fi}% ABILITIES } \newcommand{\hobgoblin}[1][\npc{\T[\arabic{r12}]\N}{\arabic{r12} Hobgoblins}]{ \Person{#1}% {{r3}{rn1t2}{r2}}% BODY {{rn1t0}{rn1t0}{rn4tn1}}% MIND {% \ifodd\value{r3} \set{Melee}{rn1t2} \fi \set{Brawl}{rn1t2} \set{Caving}{r2} \set{Stealth}{r2} \ifcase\value{Strength} \Dagger \or \javelin \or \glaive \else \greatsword \fi }% SKILLS {}% KNACKS {% \ifodd\value{r4b}% \lootGoblin% \else% empty man-sized sack% \fi% }% EQUIPMENT {\ifnum\value{noAppearing}<4 \mutation{r4}% \fi}% ABILITIES } \newcommand{\undeadhobgoblin}[1][\npc{\T[\arabic{r12}]\D}{\arabic{r12} Undead Hobgoblins}]{ \Person{#1}% {{r3}{rn1t2}{r2}}% BODY {{rn1t0}{rn1t0}{rn4tn1}}% MIND {% \set{Stealth}{r2} }% SKILLS {}% KNACKS {}% EQUIPMENT {\undead}% ABILITIES } \newcommand{\ogre}[1][\npc{\N\M}{Ogre}]{ \Person{#1}% {{r4t6}{rn1t2}{r3}}% BODY {{rn4tn1}{rn3t3}{r3c}}% MIND {% \addtocounter{Charisma}{-5} \ifodd\value{r3} \set{Melee}{rn1t2} \fi \set{Brawl}{r3c} \set{Caving}{r2} \ifodd\value{r3} \ifodd\value{r2} \largerock \else \maul \fi \else \greatclub \fi }% SKILLS {}% KNACKS {\ifodd\value{r3b}\lootGoblin, \fi\rations}% EQUIPMENT {\ifnum\value{noAppearing}=1 \mutation{r4}% \fi}% ABILITIES } \newcommand{\armouredOgre}[1][\npc{\N\F}{Ogre}]{ \Person{#1}% {{r4t6}{rn1t2}{r3}}% BODY {{rn1t0}{rn1t2}{rn4tn1}}% MIND {% \ifodd\value{r3} \set{Melee}{rn1t2} \fi \set{Brawl}{r3c} \set{Caving}{r2} \ifodd\value{r3c} \partialchain \ifodd\value{r2} \largerock \else \maul \fi \else \greatclub \partialleather \fi }% SKILLS {}% KNACKS {% \ifnum\value{r4b}=1% \lootGoblin, % \fi% }% EQUIPMENT {\ifnum\value{r3b}=1 \mutation{r4}% \fi}% ABILITIES } \newcommand{\undeadogre}[1][\npc{\D\N}{Undead Ogre}]{ \Person{#1}% {{r4t6}{rn1t2}{r3}}% BODY {{rn1t0}{rn1t2}{rn4tn1}}% MIND {% \set{Stealth}{r2} }% SKILLS {}% KNACKS {}% EQUIPMENT {\undead}% ABILITIES } \newcommand{\ghoul}[1][\npc{\T[\arabic{r12}]\D}{\arabic{r12} Ghouls}]{ \Animal{#1}% {{r3}{rn1t2}{0}}% BODY {r2}% WITS {% \ifnum\value{noAppearing}>2 \set{Strength}{r2c} \fi \set{Survival}{rn1t2} \set{Stealth}{r2b} }% SKILLS {}% KNACKS {\undead}% ABILITIES } \newcommand{\ghast}[1][\npc{\D\Hu}{Ghast}]{ \Person{#1}% {{r2}{0}{0}}% BODY {{rn1t2}{-1}{0}}% MIND {% \ifnum\value{noAppearing}<3 \set{Strength}{r3c} \set{Brawl}{r3c} \set{Melee}{rn3t3} \set{Athletics}{r3b} \else \set{Melee}{r2b} \set{Athletics}{rn1t2} \fi \ifodd\value{r3} \set{Survival}{rn1t2} \fi \set{Stealth}{r2b} \ifcase\value{Strength}\relax \longsword \or \maul \else \poleaxe \fi \ifodd\value{r2} \ifodd\value{r3c} \completechain \else \completeplate \fi \fi }% SKILLS {}% KNACKS {\lootJewellery}% EQUIPMENT {\undead}% ABILITIES } \newcommand{\necromancer}[1][\npc{\M}{Necromancer}]{ \Person{#1}% {{rn1t2}{0}{rn1t2}}% BODY {{r2}{rn1t2}{rn3t3}}% MIND {% \set{Academics}{r3c} \ifodd\value{r3} \set{Melee}{1} \else \set{Empathy}{2} \set{Crafts}{r2b} \fi \set{Deceit}{r2c} \ifodd\value{r3b} \set{Vigilance}{2} \else \set{Survival}{2} \ifodd\value{r3c} \set{Xenomology}{1} \fi \fi \ifnum\value{Strength}>0 \longsword% \fi \set{Air}{r2} \set{Fate}{r3} \set{Water}{rn3t3} \set{Earth}{rn1t2} }% SKILLS {\ifnum\value{Wits}>\value{Charisma}% \snapcaster% \fi% \ifnum\value{Intelligence}>\value{Wits} \ritualcaster% \fi% }% KNACKS {% \ifodd\value{r4}% \lootBig% \ifodd\value{r4b}% , \lootMagic% \fi% \else% \lootSmall% \fi% }% EQUIPMENT {}% ABILITIES } \newcommand{\demilich}[1][\npc{\D\E}{Demilich}]{ \Person{#1}% {{rn3t3}{0}{0}}% BODY {{rn1t2}{r2}{-4}}% MIND {% \set{Brawl}{r3c} \set{Melee}{rn3t3} \set{Athletics}{r3b} \ifodd\value{r3} \set{Survival}{rn1t2} \else \set{Caving}{r2} \fi \set{Stealth}{r2b} \ifcase\value{Strength}\relax \or% \longsword \or \maul \else \poleaxe \fi \set{Air}{r3b} \set{Fate}{r3} \set{Water}{r2c} \set{Earth}{rn1t2} \set{Fire}{rn3t3} \ifodd\value{r2} \ifodd\value{r3c} \completechain \else \completeplate \fi \fi }% SKILLS {\snapcaster}% KNACKS {preserved \lootMagic, \lootMedium, \lootJewellery}% EQUIPMENT {\undead}% ABILITIES } \newcommand{\lich}[1][\npc{\D}{Lich}]{ \Person{#1}% {{rn3t3}{0}{0}}% BODY {{r3t4}{r3b}{-5}}% MIND {% \set{Brawl}{r3c} \set{Melee}{rn3t3} \set{Caving}{r3} \set{Cultivation}{r2b} \ifodd\value{r3} \set{Survival}{rn1t2} \else \set{Deceit}{r2} \fi \set{Stealth}{r2b} \ifnum\value{Strength}>1 \longsword \else \Dagger \fi \set{Air}{r2t3} \set{Fate}{r3t4} \set{Water}{r3c} \set{Earth}{rn1t2} \set{Fire}{rn3t3} \ifodd\value{r2} \ifodd\value{r3c} \completechain \else \completeplate \fi \fi }% SKILLS {\snapcaster, \ritualcaster, \vengeful, \laststand}% KNACKS {\lootMagic, \lootMedium, \lootJewellery, \lootJewellery}% EQUIPMENT {\undead}% ABILITIES } \newcommand\jelly[1][\value{r4}]{% \swarm[\gloopy% \ifnum#1=3% \acidSpray% \fi]{\ifcase#1\relax\or% Transluscent % \or% Red% \or% Brown% \else% Black% \fi% \space Ooze}% Name {r12}% HP {r4t6}% Attack {rn1t2}% Speed {rn4tn1}% Wits } \newcommand{\umberhulk}[1][\npc{\A}{Umber Hulk}]{ \Animal{#1}% {{r4t6}{r3b}{rn1t2}}% BODY {r2c}% WITS { \set{Athletics}{2} \set{Brawl}{r3c} }% SKILLS {\unstoppable}% KNACKS {\hide{r4t5} \quadruped \stench}% ABILITIES } \newcommand{\sporeFolk}[1][\npc{\A\Pl\E}{Spore Folk}]{ \Person{#1}% {{r4}{r4t5}{rn4tn1}}% BODY {{rn3t3}{rn4tn1}{rn3t3}}% MIND {% \ifnum\value{Intelligence}>1 \set{Academics}{r3b} \fi \set{Athletics}{r3b} \set{Brawl}{rn1t2} \set{Caving}{r3c} \set{Empathy}{rn3t3} \set{Xenomology}{rn1t2} \ifnum\value{Intelligence}<-1 \setcounter{Intelligence}{-6} \setcounter{Charisma}{-6} \else \set{Fate}{r2} \set{Water}{r2c} \fi }% SKILLS {\ifcase\value{rn3t3}% \guardian% \or% \berserker% \else% \lucky% \fi}% KNACKS {}% EQUIPMENT {\mutation[2]{r4b}}% ABILITIES } \newcommand{\horse}[1][\npc{\A}{Horse}]{ \Animal{#1}% {{r3b}{rn1t2}{r2b}}% BODY {r2c}% WITS { \set{Athletics}{1} \set{Vigilance}{r2} }% SKILLS {}% KNACKS {\hide{2} \quadruped}% ABILITIES } \newcommand{\warhorse}[1][\npc{\A}{War Horse}]{ \Animal{#1}% {{r2t3}{rn1t2}{r3b}}% BODY {r2c}% WITS { \set{Athletics}{2} \set{Brawl}{1} \set{Vigilance}{r2} }% SKILLS {}% KNACKS {\hide{2} \quadruped}% ABILITIES } \newcommand{\donkey}[1][\npc{\A}{Donkey}]{ \Animal{#1}% {{r2b}{r2}{r3}}% BODY {rn3t3}% WITS { \set{Athletics}{r2b} \set{Brawl}{r2c} \set{Vigilance}{rn1t2} }% SKILLS {}% KNACKS {\hide{3} \quadruped}% ABILITIES } \newcommand{\mule}[1][\npc{\A}{Mule}]{ \Animal{#1}% {{r2t3}{r2}{r3}}% BODY {rn3t3}% WITS { \set{Athletics}{1} \set{Brawl}{r2c} \set{Vigilance}{rn1t2} \set{Survival}{rn3t3} }% SKILLS {}% KNACKS {\hide{3} \quadruped}% ABILITIES } \newcommand{\cat}[1][\npc{\A}{Cat}]{ \Animal{#1}% {{-5}{r3t4}{r4}}% BODY {r3c}% WITS { \set{Athletics}{r2t3} \set{Brawl}{r2c} \set{Stealth}{r3} \set{Vigilance}{r3b} \set{fp}{r12} \set{Charisma}{rn3t3} }% SKILLS {}% KNACKS {\quadruped}% ABILITIES } \newcommand{\huntingdog}[1][\npc{\T[\arabic{r4b}]\A}{\arabic{r4b} Hunting Dogs}]{ \Animal{#1}% {{-3}{rn1t0}{r3}}% BODY {r2}% WITS { \set{Athletics}{r3b} \set{Brawl}{r2c} \set{Vigilance}{r3c} \set{Charisma}{rn3t3} }% SKILLS {}% KNACKS {\quadruped}% ABILITIES } \newcommand{\rockman}[1][\npc{\E}{Rock Man}]{ \Person{#1}% {{r4t5}{rn1t2}{rn4tn1}}% BODY {{rn1t2}{-1}{r3}}% MIND {% \set{Brawl}{r3c} \set{Caving}{rn1t2} \set{Empathy}{rn3t3} \set{Xenomology}{r2c} \ifodd\value{r3b} \else% \glaive% \fi% }% SKILLS {}% KNACKS {}% EQUIPMENT {\hide{7}}% ABILITIES } \newcommand{\lavaman}[1][\npc{\E}{Lavaman}]{ \Person{#1}% {{r4t5}{rn1t2}{rn4tn1}}% BODY {{rn1t2}{-1}{-3}}% MIND {% \set{Brawl}{r3c} \set{Melee}{r2c} \set{Caving}{r3b} \set{Deceit}{rn3t3} \set{Xenomology}{r2} \ifodd\value{r3b} \else% \glaive% \fi% }% SKILLS {}% KNACKS {}% EQUIPMENT {\hide{6} \acidBody[scorching]}% ABILITIES } \newcommand{\archmage}[1][\npc{\E}{Archmage}]{ \Person{#1}% {{-5}{-1}{-5}}% BODY {{r4t6}{r3t4}{rn1t0}}% MIND {% \set{Vigilance}{r3c} \set{Xenomology}{r3t4} \set{Flight}{r4} \set{Deceit}{rn3t3} \set{Air}{rn1t2} \set{Earth}{r3t4} \set{Fire}{r2t3} \set{Water}{r3b} \ifnum\value{Strength}>1 \spear \else \Dagger \fi }% SKILLS {}% KNACKS {\ifodd\value{r3}\lootGoblin, \lootJewellery\else\lootJewellery\fi, \lootJewellery}% EQUIPMENT {\mutation{r4b} \mutation{r4b} \mutation{r4b}}% ABILITIES } \newcommand{\watcher}[1][\npc{\A}{Watcher}]{ \Animal{#1}% {{-5}{-3}{-5}}% BODY {r4}% WITS {% \set{Stealth}{r3t4}% \ifodd\value{r4}% \setcounter{Vigilance}{\value{r2c}}% \fi% \setcounter{Survival}{\value{r2}}% }% SKILLS {\unstoppable}% KNACKS {\crazyGas}% ABILITIES } %%%%% Swarms %%%%% \newcommand\crawlerSwarm{ \swarm{Crawler Hatchlings}% Name {r12}% {0}% {3}% {-1} } \newcommand\stirgeSwarm{ \swarm[\flight]{Stirges}% Name {\arabic{r12}}% {0}% {3}% {2} } \newcommand\skeinSwarm{% \swarm{\arabic{r12} Skein}% Name {r12}% {1}% {2}% {0} }