These config files make the BIND RPG books look and act the way they do. # Usage To make a book, start a git, then do: > git submodule add https://gitlab.com/bindrpg/config config > git commit -m"add config submodule" > cp config/main.tex config/.gitignore . Edit 'main.tex', and input your tex files by writing `\include{my_file.tex}. ## Creatures You can include pseudo-randomo creatures in your adventure by summoning the names from monsters. . For example, to place a random elf in your game, just write `\elf`, and an elf will be magically summoned unto your adventure. ``` \elf ``` You can give the character a title and name by writing '\npc{symbol}{name}' as an optional argument. For example: ``` \humanalchemist[\npc{\M}{Rincewind}] ``` This would make a heading called **Rincewind** in bold with a male symbol, and provide pseudo-random alchemist-appropriate stats underneath. | Syntax | Symbol | |:------:|:------:| | \\M | Male | | \\F | Female | | \\T | Team | | \\D | Undead | | \\N | Nura | For a complete list of all the creatures and characters which can be used, see the 'monsters.tex' file. For more details on the syntax, have a look at examples in *Adventures in Fenestra*, or read the git's wiki. # Docs You can create the documentation with > make docs Test your changes before committing with > make test # TeXnical Details This thing's handled as a submodule in the other documments, so changing it will change all BIND books. Any changes to the master branch should be tested in the `core` and `aif` projects first. And when pulling, remember to do: > git pull --recurse-submodules