<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\newcommand\physicalSkillChart{
  \begin{nametable}[r|LLL]{Physical Attribute -- Skill Pairs}
    \hline
    &amp; \textbf{\scshape Strength} &amp; \textbf{\scshape Dexterity} &amp; \textbf{\scshape Speed} \\\hline
    \textbf{Academics} &amp; Orating to a massive crowd &amp; Forgery &amp; Courier Runs \\
    \textbf{Athletics} &amp; Lifting heavy loads &amp; Climbing &amp; Sprinting \\
    \textbf{Deceit} &amp; Intimidation &amp; Feigning an injury &amp; Spreading a rumour across an entire town \\
    \textbf{Stealth} &amp; Hiding in a hay bail &amp; Moving quietly &amp; Escaping into a crowd \\
    \textbf{Survival} &amp; Brace against the wind &amp; Running on rocky terrain &amp; Fleeing a stampede \\
    \textbf{Vigilance} &amp; Keeping watch all night &amp; Feeling for an exit in the dark &amp; Searching a full forest for a particular tree \\
    \hline
  \end{nametable}
}

\newcommand\mentalSkillChart{
  \label{skillChart}
  \begin{nametable}[r|LLL]{Mind Attribute -- Skill Pairs}
    \hline
    &amp; \textbf{\scshape Intelligence} &amp; \textbf{\scshape Wits} &amp; \textbf{\scshape Charisma} \\\hline
    \textbf{Academics} &amp; Recalling facts &amp; Resisting an enchantment spell &amp; Storytelling \\
    \textbf{Athletics} &amp; Finding the easiest route to climb &amp; Identifying optimal climbing conditions &amp; Stage acrobatics \\
    \textbf{Deceit} &amp; Crafting a plausible lie &amp; Making a quick excuse &amp; Implausible lies \\
    \textbf{Stealth} &amp; Identifying the best hiding spot &amp; Quickly hiding &amp; Sleuthing a banquet, uninvited \\
    \textbf{Survival} &amp; Planning a new, hidden trail &amp; Spotting a rare plant &amp; Selling a map \\
    \textbf{Vigilance} &amp; Investigating a crime scene &amp; Spotting an illusion spell &amp; Hearing the best gossip \\
    \hline
  \end{nametable}
}

\newcommand\stackingDamageChart{
  \begin{boxtable}[l|YYYYYYYYYYYY]

    \hline
    \textbf{Damage Bonus} &amp; -3    &amp; \dots &amp; 0   &amp; \dots &amp; +3    &amp; +4  &amp; \dots &amp; +7    &amp; +8  &amp; \dots &amp; +10 \\
    \textbf{Damage Roll}  &amp; 1D6-3 &amp; \dots &amp; 1D6 &amp; \dots &amp; 1D6+3 &amp; 2D6 &amp; \dots &amp; 2D6+3 &amp; 3D6 &amp; \dots &amp; 3D6+2 \\
    \hline

  \end{boxtable}
}

\newcommand\marchingChart{
  \begin{boxtable}[XcXc]
    \textbf{Terrain} &amp; \textbf{Miles} \\
    \hline
       Good Road     &amp;       5 &amp; Rough Road    &amp;       4        \\
       Lost City     &amp;       2 &amp; Dense Forest  &amp;       1         \\
  \end{boxtable}
}

\newcommand\manaRegenChart{
  \begin{boxtable}[Lc|Lc]
  \textbf{Location} &amp; \textbf{\glspl{mp}} &amp; \textbf{Cover} &amp; \textbf{\glspl{mp}}  \\
  \hline
  Underground &amp; 1 &amp; Partial armour  &amp; -1 \\
  Indoors     &amp; 2 &amp; Complete armour &amp; -2 \\
  Outdoors    &amp; 3 &amp; Submerged       &amp; -3 \\
  Storm       &amp; 4 &amp; Entombed        &amp; -4 \\
  \hline
  \end{boxtable}
}

\newcommand{\commonWeaponsChart}{
  \begin{boxtable}[lYYYY]

  \textbf{\small Name} &amp; \textbf{\small Att Bonus} &amp; \textbf{\small Dam Bonus} &amp; \textbf{\Glsfmtshort{ap} \small Cost} &amp; \textbf{\Gls{weight}} \\\hline

  \showWeapon{\Dagger} \\

  \showWeapon{\javelin} \\

  \showWeapon{\longsword} \\

  \showWeapon{\maul} \\

  \showWeapon{\quarterstaff} \\

  \showWeapon{\shortsword} \\

  \showWeapon{\spear} \\

  \showWeapon{\roundshield} \\

  \end{boxtable}
}

\newcommand\commonArmourChart{

  \begin{boxtable}[Xccc]

  \textbf{Armour} &amp; \textbf{\Glsentrytext{dr}} &amp; \textbf{\Glsentrytext{covering}} &amp; \textbf{Weight} \\\hline

  \showArmour{\partialleather} \\
                                                                             
  \showArmour{\partialchain} \\
                                                                             
  \showArmour{\completeleather} \\
                                                                             
  \end{boxtable}
}

\newcommand\descriptorTable{
  \toggletrue{Duplicated}
  \begin{boxtable}[c|LYL]
    \textbf{Lv.} &amp; \textbf{Distant} &amp; \textbf{Duplicated} &amp; \textbf{Devious} \\\hline
    \setcounter{spellCost}{2}%
    \arabic{spellCost} &amp; \setLongRange \spellRange &amp; \setTargetsIfDuplicated \arabic{spellTargets} targets &amp; 1~\showOnset \\
    \stepcounter{spellCost}
    \arabic{spellCost} &amp; \setLongRange \spellRange &amp; \setTargetsIfDuplicated \arabic{spellTargets} targets &amp; 1~\showOnset \\
    \stepcounter{spellCost}
    \arabic{spellCost} &amp; \setLongRange \spellRange &amp; \setTargetsIfDuplicated \arabic{spellTargets} targets &amp; 1~\showOnset \\
    \stepcounter{spellCost}
    \arabic{spellCost} &amp; \setLongRange \spellRange &amp; \setTargetsIfDuplicated \arabic{spellTargets} targets &amp; 1~\showOnset \\
    \stepcounter{spellCost}
    \arabic{spellCost} &amp; \setLongRange \spellRange &amp; \setTargetsIfDuplicated \arabic{spellTargets} targets &amp; 1~\showOnset \\
  \end{boxtable}
}
</pre></body></html>