\ifodd\value{diceNo} \spell{Acid Bath}% Name {Duplicated}% Enhancements {Warp}% Action {Water}% Spheres {water's speed}% Resist with {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\showDam~Damage per round of total submersion)}% Description { Armour or clothing of any type can remove an amount of Damage equal to its \gls{covering}, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade. Fast rivers, or wide waters dissipate the acid and reduce the Damage. Splitting it into small receptacles reduces it by even more. } \else \spell{Ice Prison}% Name {Detailed}% Enhancements {Warp}% Action {Water}% Spheres {\roll{Speed}{Athletics}}% Resist with {The caster tells any target in water to calm down, and the surrounding water forms clumps of ice, inflicting a \absNum{spellPlusTwo} Penalty to movement. It also provides \gls{dr}~\arabic{spellPlusTwo}, but only has \pgls{covering} of \arabic{spellCost}. Any Damage to the ice reduces each of its stats}% Description { If the target cannot move due to the ice, they count as entangled. If the target manages to leave the water, the ice has \pgls{weight} of \arabic{spellPlusTwo} (while still inside the water, it floats).} \fi \stepcounter{diceNo}