<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\ifodd\value{diceNo}

\spell{Acid Bath}% Name
  {Duplicated}% Enhancements
  {Warp}% Action
  {Water}% Spheres
  {water's speed}% Resist with
  {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\showDam~Damage per round of total submersion)}% Description
  {
    Armour or clothing of any type can remove an amount of Damage equal to its \gls{covering}, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade.

    Fast rivers, or wide waters dissipate the acid and reduce the Damage.
	Splitting it into small receptacles reduces it by even more.
  }

\else

\spell{Ice Prison}% Name
  {Detailed}% Enhancements
  {Warp}% Action
  {Water}% Spheres
  {\roll{Speed}{Athletics}}% Resist with
  {The caster tells any target in water to calm down, and the surrounding water forms clumps of ice, inflicting a \absNum{spellPlusTwo} Penalty to movement.
  It also provides \gls{dr}~\arabic{spellPlusTwo}, but only has \pgls{covering} of \arabic{spellCost}.
  Any Damage to the ice reduces each of its stats}% Description
  {
  If the target cannot move due to the ice, they count as entangled.

  If the target manages to leave the water, the ice has \pgls{weight} of \arabic{spellPlusTwo} (while still inside the water, it floats).}

\fi
\stepcounter{diceNo}
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