\newcommand\scrollOfFriendship{
  \talisman{Scroll of Friendship}% Name
    {duplicated,detailed}% Enhancements
    {warp}% Action
    {Fire,Air}% Spheres
    {\roll{Wits}{Vigilance}}% Resistance
    {The scroll, once burnt, creates \arabic{spellTargets} copies of the illusionist, all around them.}% Summary
    {}% Details
}

\newcommand\bloodCandle{
  \talisman{Blood Candle}% Name
    {duplicated}% Enhancements
    {Wax}% Action
    {Air,Water}% Spheres
    {Ambient noise}% Resistance
    {Once lit, the frozen blood around the outside of the candle begins to melt, and `bleed'.
    If the room remains quiet, everyone present regains \showDam~\glspl{fp}.}% Summary
    {}% Details
}

\newcommand\minersWeed{
  \talisman{Miner's Tobacco}% Name
    {}% Enhancements
    {Warp}% Action
    {Air}% Spheres
    {Wind speed}% Resistance
    {Once lit in a burning pipe, the tobacco produces a bubble of immovably stagnant air around it.
    Projectiles shot at the user receive a -\arabic{spellPlusTwo} penalty, and the user can resist the effects of any gasses with a +\arabic{spellPlusTwo} Bonus.}% Summary
    {

    The tobacco has enough for \stepcounter{r3}\arabic{r3} uses, each of which lasts for around 10 minutes.
    }% Details
}

\newcommand\oceanPhial{
  \talisman{Ocean's Phial}% Name
    {duplicated,distant}% Enhancements
    {Wax}% Action
    {Water}% Spheres
    {stagnant water}% Resistance
    {
      Drop it in any large body of water, and watch the water whirl!
      Anyone in or near the water gets dragged down or thrown back, unless they pass a \roll{Strength}{Athletics} check,
      \setcounter{tn}{7}\addtocounter{tn}{\value{spellCost}}%
      \tn.
    }% Summary
    {
    The phial will take a -3 penalty for use next to small bodies of water, such as puddles, or a +3 Bonus when used on people \emph{inside} a raging river.
    }% Details
}

\newcommand\hagFinger{
  \talisman{Hag's Finger}% Name
    {detailed}% Enhancements
    {Wane}% Action
    {Water}% Spheres
    {\roll{Charisma}{Stealth}}% Resistance
    {
      Point the mummified finger at a cretin, then crack the finger's knuckle till it breaks.
      The cretin will suffer \arabic{spellPlusTwo} encounters before the next day's light.
    }% Summary
    {}% Details
}

\newcommand\homeScroll{
  \talisman{Home Scroll}% Name
    {detailed,distant,duplicated}% Enhancements
    {Warp}% Action
    {Earth,Fire}% Spheres
    {movement, such as wind}% Resistance
    {
      This scroll searches for somewhere windless and calm, around a day's walk, and then opens a rift in space to that location.
    }% Summary
    {}% Details
}