<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">\documentclass{report}

\date{\today}

\input{preamble.tex}
\input{monsters.tex}

\begin{document}

\chapter{How to Make Monsters}

\begin{multicols}{2}

\begin{boxtext}

As you embark upon your first adventure, you summon your first monster with a simple backstroke.  You write down {\tt \textbackslash dragon}, and behold!

\end{boxtext}

\dragon

Each time you conjure the dragon, it will look a little different.
The next one might look like this:

\dragon

If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the \textbackslash npc command, like this:

\textbackslash dragon[\textbackslash npc\{\textbackslash M\}\{Bob the dragon\}] 

Which then makes a male dragon called ``Bob'':

\dragon[\npc{\M}{Bob the Dragon}]

The first field can also indicate a female with an \textbackslash F (\F), a team of people with a \textbackslash T (\T), or undead with \textbackslash D (\D).

With a little study, you can summon dozens of monsters, including \textbackslash human fighter, \textbackslash basilisk, and \textbackslash ghoul.

\end{multicols}

\chapter{Humanoids}

\begin{multicols}{2}

\subsection{Humans}

\humanfarmer

\humanmaid

\humansoldier

\humansoldier

\humandiplomat

\humanbard

\humanbard

\humanthief

\humanalchemist

\necromancer

\subsection{Dwarves}

\dwarvensoldier

\dwarventrader

\dwarvenrunemaster

\subsection{Elves}

\elf

\elf

\elvenenchanter

\subsection{Gnomes}

\gnome

\gnomishillusionist

\subsection{Gnolls}

\gnollhunter

\gnollshaman

\gnollshaman

\end{multicols}

\chapter{Forest Critters}

\begin{multicols}{2}

\bear

\boar

\chitincrawler

\basilisk

\end{multicols}

\chapter{Undead}

\begin{multicols}{2}

\ghoul

\ghast

\demilich

\lich

\end{multicols}

\chapter{Nura}

\begin{multicols}{2}

\subsection{Humanoids}

\goblin

\goblin

\goblinnuramancer

\hobgoblin

\ogre

\subsection{Animals}

\nurarat

\nurahorse

\nuracrab

\nuracat

\nuraslug

\nuraspider

\nurawolf

\chapter{Outsiders}

\archmage

\archmage

\dragon

\rockman

\lavaman

\end{multicols}

\chapter{Bestiary Chapters}

\begin{multicols}{2}

\settoggle{bestiarychapter}{true}

When using a bestiary chapter, the stats appear as dice rolls, rather than fixed amounts.

\subsection{Humans}

\humanfarmer

\humansoldier

\humansoldier

\humandiplomat

\humanbard

\humanthief

\humanalchemist

\humanalchemist

\necromancer

\subsection{Dwarves}

\dwarvensoldier

\dwarventrader

\dwarvenrunemaster

\subsection{Elves}

\elf

\elf

\elvenenchanter

\subsection{Gnomes}

\gnome

\gnomishillusionist

\subsection{Gnolls}

\gnollhunter

\gnollshaman

\gnollshaman

\end{multicols}

\section{Forest Critters}

\begin{multicols}{2}

\bear

\boar

\chitincrawler

\basilisk

\end{multicols}

\section{Underground}

\begin{multicols}{2}

\umberhulk

\jelly

\jelly

\end{multicols}

\section{Undead}

\begin{multicols}{2}

\ghoul

\ghast

\demilich

\lich

\end{multicols}

\section{Nura}

\begin{multicols}{2}

\subsection{Animals}

\nurahorse

\nuracrab

\nuracat

\nuraslug

\nuraspider

\nurawolf

\subsection{Humanoids}

\goblin

\goblinnuramancer

\hobgoblin

\ogre

\end{multicols}

\settoggle{bestiarychapter}{false}

\end{document}
</pre></body></html>