From fc4a24b60cf7161e699b206362444cba62d860be Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Sat, 4 May 2024 15:45:40 +0200
Subject: [PATCH] move statblocks to judgement

---
 rules/statblocks.tex | 68 --------------------------------------------
 1 file changed, 68 deletions(-)
 delete mode 100644 rules/statblocks.tex

diff --git a/rules/statblocks.tex b/rules/statblocks.tex
deleted file mode 100644
index 33e26e96..00000000
--- a/rules/statblocks.tex
+++ /dev/null
@@ -1,68 +0,0 @@
-\togglefalse{genExamples}
-
-Statblocks show a creature at a glance.
-But don't glance, let's go slow.
-
-\set{wounds}{1}
-
-\Person{\NPC{\F\Hu}{Ashpike}{big gut, bigger goals}{clicks tongue}{step 1: basilisk body}}%
-  {{2}{0}{-1}}% BODY
-  {{1}{-1}{2}}% MIND
-  {
-    \setcounter{Academics}{2}
-    \setcounter{Crafts}{2}
-    \setcounter{Medicine}{1}
-    \setcounter{Combat}{1}
-    %
-    \setcounter{Fire}{2}
-    \setcounter{Air}{2}
-    \setcounter{Earth}{1}
-    \longsword
-    \partialleather
-  }% SKILLS
-  {}% KNACKS
-  {%
-    \lootMagic, \rations
-  }% EQUIPMENT
-  {}% ABILITIES
-
-This is Ashpike.
-
-\paragraph{From the top,}
-her high Strength and low Speed suggest a larger person, and her \gls{ap} total reflects this -- she has only~2, and the cost to use her longsword sits beside it.
-
-Her \roll{Dexterity}{Combat} only amounts to +1, but the longsword puts her at +3 in total.
-If she enters combat with \pgls{pc}, they would roll at ($7+3$) \tn[10]; so the total Attack (`{\scshape Att}') shows the standard requirements to attack her.
-During play, you may need to adjust these numbers (perhaps she can't drawn her sword, or perhaps she loses it).
-
-The \gls{dr} comes from her armour, and the \gls{tn} to get a \gls{vitalShot} sits next to it in brackets.
-
-Below, the half-circles by the `\gls{hp}' show how encumbered she is.
-Non-weapons (such as her food) are not shown here, because they're likely to be used up, or simply dropped when a fight begins.
-If she accumulates \glspl{ep}, you can add some half-circle shading, until she gains a penalty.
-
-Those same \gls{hp} circles let you mark off Damage, starting from the right.
-Currently, she has a single wound.
-
-Finally, her \glspl{mp} have further circles, so you can mark them off as she casts spells.
-
-\paragraph{Below the box,}
-a few \glspl{npc} have extended information, so you can dart your eyeballs to the description in a flash.
-`Mannerisms', can help distinguish \glspl{npc} with a bit of body-language, but without demanding any `acting'.
-
-Whenever \pgls{npc}'s actions feel unclear, you can jump to what they want, and have them move towards that goal.
-
-Below are her spells:
-
-\bigLine
-
-\setcounter{diceNo}{0}
-\showStdSpells
-
-\bigLine
-
-\paragraph{The spells}
-each show a Cost and Range, as you'd expect, but note the words `Resisted' and `Roll'.
-Spells which have the former show what \pgls{pc} must roll to resist the spell, with \pgls{tn} based on Ashpike's \roll{Charisma}{Sphere}.
-Spells with the latter just show her \roll{Charisma}{Sphere} total, and note how to determine the spell's \gls{tn}.
-
-- 
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