From fc4a24b60cf7161e699b206362444cba62d860be Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 4 May 2024 15:45:40 +0200 Subject: [PATCH] move statblocks to judgement --- rules/statblocks.tex | 68 -------------------------------------------- 1 file changed, 68 deletions(-) delete mode 100644 rules/statblocks.tex diff --git a/rules/statblocks.tex b/rules/statblocks.tex deleted file mode 100644 index 33e26e96..00000000 --- a/rules/statblocks.tex +++ /dev/null @@ -1,68 +0,0 @@ -\togglefalse{genExamples} - -Statblocks show a creature at a glance. -But don't glance, let's go slow. - -\set{wounds}{1} - -\Person{\NPC{\F\Hu}{Ashpike}{big gut, bigger goals}{clicks tongue}{step 1: basilisk body}}% - {{2}{0}{-1}}% BODY - {{1}{-1}{2}}% MIND - { - \setcounter{Academics}{2} - \setcounter{Crafts}{2} - \setcounter{Medicine}{1} - \setcounter{Combat}{1} - % - \setcounter{Fire}{2} - \setcounter{Air}{2} - \setcounter{Earth}{1} - \longsword - \partialleather - }% SKILLS - {}% KNACKS - {% - \lootMagic, \rations - }% EQUIPMENT - {}% ABILITIES - -This is Ashpike. - -\paragraph{From the top,} -her high Strength and low Speed suggest a larger person, and her \gls{ap} total reflects this -- she has only~2, and the cost to use her longsword sits beside it. - -Her \roll{Dexterity}{Combat} only amounts to +1, but the longsword puts her at +3 in total. -If she enters combat with \pgls{pc}, they would roll at ($7+3$) \tn[10]; so the total Attack (`{\scshape Att}') shows the standard requirements to attack her. -During play, you may need to adjust these numbers (perhaps she can't drawn her sword, or perhaps she loses it). - -The \gls{dr} comes from her armour, and the \gls{tn} to get a \gls{vitalShot} sits next to it in brackets. - -Below, the half-circles by the `\gls{hp}' show how encumbered she is. -Non-weapons (such as her food) are not shown here, because they're likely to be used up, or simply dropped when a fight begins. -If she accumulates \glspl{ep}, you can add some half-circle shading, until she gains a penalty. - -Those same \gls{hp} circles let you mark off Damage, starting from the right. -Currently, she has a single wound. - -Finally, her \glspl{mp} have further circles, so you can mark them off as she casts spells. - -\paragraph{Below the box,} -a few \glspl{npc} have extended information, so you can dart your eyeballs to the description in a flash. -`Mannerisms', can help distinguish \glspl{npc} with a bit of body-language, but without demanding any `acting'. - -Whenever \pgls{npc}'s actions feel unclear, you can jump to what they want, and have them move towards that goal. - -Below are her spells: - -\bigLine - -\setcounter{diceNo}{0} -\showStdSpells - -\bigLine - -\paragraph{The spells} -each show a Cost and Range, as you'd expect, but note the words `Resisted' and `Roll'. -Spells which have the former show what \pgls{pc} must roll to resist the spell, with \pgls{tn} based on Ashpike's \roll{Charisma}{Sphere}. -Spells with the latter just show her \roll{Charisma}{Sphere} total, and note how to determine the spell's \gls{tn}. - -- GitLab