diff --git a/spells/Death1.tex b/spells/Death1.tex
index 2922672ab40f8c25aba06f0523c875ddae4dc917..53fa66764a53e8f720b6ffadfec007ce4295a4dc 100644
--- a/spells/Death1.tex
+++ b/spells/Death1.tex
@@ -15,11 +15,10 @@
   {Warp}% Action
   {Fate, Air}% Spheres
   {target's \glsentrytext{ep} penalty}% Resist with
-  {The caster's strange stare moves the target into a state of semi-life.
-  This grants \gls{dr}~1}% Description
+  {The caster's strange stare moves the target into a state of semi-life, granting \gls{dr}~1}% Description
   {
     The target no longer bleeds or feels much irritation from pain.
-    The spell wears off after \arabic{spellPlusOne}~\glspl{interval}.}
+    The spell wears off after \pgls{interval}.}
 
 \spell{Sloth}% Name
   {}% Enhancements
diff --git a/spells/Light1.tex b/spells/Light1.tex
index 82c6a03f0db7dbe44252e38fcd69c1fc62e17c32..f51bda5877efa1bba39c9959ea47550a743220a6 100644
--- a/spells/Light1.tex
+++ b/spells/Light1.tex
@@ -6,7 +6,7 @@
   {Fire, Air}% Spheres
   {surrounding darkness}% Resist with
   {The caster speaks encouragingly to a flame, and it blooms enough to light a banquet hall}% Description
-  {}
+  {The spell adds +1 to \gls{navigation} rolls, but when used outside it also has a 2-in-6 chance of attracting a wandering \gls{monster}.}
 
 \else
 
diff --git a/spells/Light2.tex b/spells/Light2.tex
index d2c212badd3a23142fa0116a9db73bfa25357e39..507177159b39e7b197be26003dc97471ee67274b 100644
--- a/spells/Light2.tex
+++ b/spells/Light2.tex
@@ -21,7 +21,7 @@
   {The illusion will not hold up against close inspection, but from even a few steps away, it can look like anything roughly the size of a person.
 
   The illusion vanishes upon touch, or even in a strong wind.
-  In combat, these illusions provide worth by wasting enemy's \glspl{ap}, since attacking them requires attention and movement.}
+  In combat, these illusions provide worth by wasting enemies' \glspl{ap}, since attacking an illusion costs attention and movement.}
 
 \fi
 
diff --git a/spells/MindForce4.tex b/spells/MindForce4.tex
index 270650e908940c5a9054ed2691358dcebf25e82d..d38bac93493659f7e85969bce06b669aa3b60a30 100644
--- a/spells/MindForce4.tex
+++ b/spells/MindForce4.tex
@@ -3,10 +3,8 @@
   {Warp}% Action
   {Water, Fate, Earth, Fire}% Spheres
   {Nothing}% Resist with
-  {The caster reads a book to an opening (hall, door or hatch), and it opens a portal from the caster to somewhere beyond \spellRange
+  {The caster reads a book to an opening (hall, door or hatch), and it opens a portal from the caster to somewhere beyond \spellRange\
   (the caster must be able to sense this area).
   The doorway has a +\arabic{spellPlusOne} Charisma Bonus, but no Intelligence.
   The portal can only move a total \gls{weight} of \arabic{spellTargets} before it closes itself or perishes}% Description
-  {
-  If another spell grants the portal sentience, it can slowly learn magical Spheres, and gain \glspl{mp}.
-  Once it can store \arabic{spellCost}~\glspl{mp}, it can instinctively recast itself, which allows it to open itself, permitting travel.}
+  {}
diff --git a/spells/Water2.tex b/spells/Water2.tex
index 9c9db2ef1bdd73ef2f9c628bea888bd050f49b72..514c67eaca761fcbd9cdb28b1aee325c94723862 100644
--- a/spells/Water2.tex
+++ b/spells/Water2.tex
@@ -3,11 +3,11 @@
   {Warp}% Action
   {Water}% Spheres
   {water's speed}% Resist with
-  {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\arabic{spellPlusTwo} Damage per round of total submersion)}% Description
+  {`Disgusting', the caster shouts, and \arabic{spellTargets} barrels' worth of water become acidic (\showDam~Damage per round of total submersion)}% Description
   {
     Armour or clothing of any type can remove an amount of Damage equal to its Covering rating, but if the Damage equals the armour's \gls{dr} then the armour degrades and begins to fall apart within \arabic{spellCost} rounds as leather straps and string degrade.
 
-    Casting this spell in a slow-moving stream can be deadly to a single target.
-    However, fast rivers, or casting on a wider area, each reduce the Damage by -1 or more.
+    Fast rivers, or wide waters dissipate the acid and reduce the Damage.
+	Splitting it into small receptacles reduces it by even more.
   }