diff --git a/rules.tex b/rules.tex index faa7a1ac02ec74b9b86fec4acbbe915c6ad26e8a..6ab996a2797a1b026dd87c623669256638e66c98 100644 --- a/rules.tex +++ b/rules.tex @@ -44,6 +44,8 @@ \commonWeaponsChart +\subsubsection*{Armour} + \input{rules/armour.tex} \commonArmourChart diff --git a/rules/armour.tex b/rules/armour.tex index 62b247e60f66424e0fd2da1baf3e8c09f4767d99..7c78b592f276639280f82adb9cccf547812c1d91 100644 --- a/rules/armour.tex +++ b/rules/armour.tex @@ -1,5 +1,3 @@ -\subsubsection*{Armour} - Armour provides \gls{dr}, which can protect against Damage, but only covers a few numbers on the dice. \begin{itemize}