diff --git a/rules.tex b/rules.tex
index faa7a1ac02ec74b9b86fec4acbbe915c6ad26e8a..6ab996a2797a1b026dd87c623669256638e66c98 100644
--- a/rules.tex
+++ b/rules.tex
@@ -44,6 +44,8 @@
 
 \commonWeaponsChart
 
+\subsubsection*{Armour}
+
 \input{rules/armour.tex}
 
 \commonArmourChart
diff --git a/rules/armour.tex b/rules/armour.tex
index 62b247e60f66424e0fd2da1baf3e8c09f4767d99..7c78b592f276639280f82adb9cccf547812c1d91 100644
--- a/rules/armour.tex
+++ b/rules/armour.tex
@@ -1,5 +1,3 @@
-\subsubsection*{Armour}
-
 Armour provides \gls{dr}, which can protect against Damage, but only covers a few numbers on the dice.
 
 \begin{itemize}