From f179c3a6261d4a80300046f8af0568a5878bee0a Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 10 Jul 2024 14:28:46 +0100
Subject: [PATCH] edit sq gls entry

---
 glossary.tex | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/glossary.tex b/glossary.tex
index 3c3a7665..2b445d93 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -190,7 +190,7 @@ It remains wild, as monsters wander across it.}
   parent={campaign},
   type={mech},
   description={are \glsentrytext{bind}'s way of structuring stories.
-  The events in the Side~Quest may not feature directly -- instead, the \glspl{pc} often only see the results of the action.
+  The main events often begin off-scene, but send echoes towards the \glspl{pc}.
   Side~Quests continuously prompt the \glspl{pc} to react to the situation, to hunt down trouble, or help out a struggling organization.
 
   Many Side~Quests can run at the same time, which leads to the players seeing an active world, full of interconnected plots and threads.},
@@ -201,7 +201,7 @@ It remains wild, as monsters wander across it.}
   text={segment},
   prefix={a\space},
   parent={sq},
-  symbol={\glsentrytext{sqr}},
+  symbol={\glsentrytext{sqn}},
   type={mech},
   description={are like scenes in a story, but with restrictions.
 
-- 
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