From f179c3a6261d4a80300046f8af0568a5878bee0a Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 10 Jul 2024 14:28:46 +0100 Subject: [PATCH] edit sq gls entry --- glossary.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/glossary.tex b/glossary.tex index 3c3a7665..2b445d93 100644 --- a/glossary.tex +++ b/glossary.tex @@ -190,7 +190,7 @@ It remains wild, as monsters wander across it.} parent={campaign}, type={mech}, description={are \glsentrytext{bind}'s way of structuring stories. - The events in the Side~Quest may not feature directly -- instead, the \glspl{pc} often only see the results of the action. + The main events often begin off-scene, but send echoes towards the \glspl{pc}. Side~Quests continuously prompt the \glspl{pc} to react to the situation, to hunt down trouble, or help out a struggling organization. Many Side~Quests can run at the same time, which leads to the players seeing an active world, full of interconnected plots and threads.}, @@ -201,7 +201,7 @@ It remains wild, as monsters wander across it.} text={segment}, prefix={a\space}, parent={sq}, - symbol={\glsentrytext{sqr}}, + symbol={\glsentrytext{sqn}}, type={mech}, description={are like scenes in a story, but with restrictions. -- GitLab