diff --git a/arms.sty b/arms.sty index 744f8d5b043ad91ff483aba19717ecc9feaa29ce..3a26c17efcb43413da0c12724d51d9c4b1377344 100644 --- a/arms.sty +++ b/arms.sty @@ -66,24 +66,6 @@ \rangedWeapon[2]{Crossbow}{6}{1}% } -% Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor. - -%\newcommand\shield[3][]{% -% \setcounter{shieldBonus}{#3}% -% \addtocounter{shieldBonus}{2}% -% \setcounter{shieldWeight}{#3}% -% \setcounter{shieldInit}{#3}% -% \stepcounter{shieldInit}% -% \setcounter{cost}{87}% -% #1% -% \iftoggle{creatureBox}% -% {#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{% -% \MakeUppercase#2 Shield &% -% +\arabic{shieldBonus} & -% \arabic{shieldInit} & -% \arabic{shieldWeight} -% }% -%} \newcommand\armour[4][]{ \renewcommand\armourName{#2}% Name