diff --git a/arms.sty b/arms.sty
index 744f8d5b043ad91ff483aba19717ecc9feaa29ce..3a26c17efcb43413da0c12724d51d9c4b1377344 100644
--- a/arms.sty
+++ b/arms.sty
@@ -66,24 +66,6 @@
   \rangedWeapon[2]{Crossbow}{6}{1}%
 }
 
-% Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor.
-
-%\newcommand\shield[3][]{%
-%  \setcounter{shieldBonus}{#3}%
-%  \addtocounter{shieldBonus}{2}%
-%  \setcounter{shieldWeight}{#3}%
-%  \setcounter{shieldInit}{#3}%
-%  \stepcounter{shieldInit}%
-%  \setcounter{cost}{87}%
-%  #1%
-%  \iftoggle{creatureBox}%
-%    {#2 shield (+\arabic{shieldBonus}/ \arabic{shieldInit})}{%
-%      \MakeUppercase#2 Shield &%
-%      +\arabic{shieldBonus} &
-%      \arabic{shieldInit} &
-%      \arabic{shieldWeight}
-%    }%
-%}
 
 \newcommand\armour[4][]{
   \renewcommand\armourName{#2}% Name