diff --git a/fold_front.tex b/fold_front.tex index d287f58b2913157fda66d98b6f5d09e87756d38b..a04e5bb29843f1c1d7c08858efc67aba4c484a11 100644 --- a/fold_front.tex +++ b/fold_front.tex @@ -99,6 +99,12 @@ \posterbox[blankest]{name=thirteenth,column=2,row=2,span=1,rowspan=1}{ \subsubsection{\Glsfmttext{projectiles}} \glsdesc{projectiles}. + \par + \vspace{1em} + \subsubsection{\Glsfmtplural{bow}} + \glsdesc{bow}. + \subsubsection{\Glsfmtplural{impromptuThrownWeapons}} + \glsdesc{impromptuThrownWeapons}. } \posterbox{name=sixteenth,column=3,row=2,span=1,rowspan=1}{ diff --git a/glossary.tex b/glossary.tex index 70663d8b76fd7734a5363f3b8db9650694fa03bd..a802bcf0315ca93794c4576af0ad491b0b66ef4a 100644 --- a/glossary.tex +++ b/glossary.tex @@ -521,6 +521,40 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa When \pgls{pc} hits the \gls{tn} precisely, they miss their first target, but hit another target behind (if any)}, } +\longnewglossaryentry{crossbow}{ + name={Crossbows}, + text={crossbow}, + type={mech}, + prefix={a\space}, + parent={projectiles}, + description={only need 1~\glsentrytext{ap} to fire. + They grant a Bonus to hit equal to 4 -\glsentrytext{weight} and deal Damage equal to their \glsentrytext{weight} -2. + + Reloading a crossbow requires 5~rounds, plus the weapon's Damage, and the user must have a Strength Bonus at least as high as the weapon's \glsentrytext{weight}}, +} + +\longnewglossaryentry{bow}{ + name={Hunting Bows}, + text={hunting bow}, + type={mech}, + prefix={a\space}, + parent={projectiles}, + description={deal any amount of Damage, depending on the bow, but cannot be pulled back by someone with a Strength Bonus lower than the Damage. + The \glsentrytext{ap}~cost to pull one back equals 2 plus its Damage. + + The hunting bow gives a Bonus to hit equal to its Damage, if the archer has time to draw properly (i.e. they still have at least 1~\glsentrytext{ap} after firing). + Flustered archers, take the weapon's Bonus as a penalty if they would not be able to fire in time}, +} + +\longnewglossaryentry{impromptuThrownWeapons}{ + name={Impromptu Thrown Weapons}, + text={impromptu thrown weapon}, + type={mech}, + prefix={an\space}, + parent={projectiles}, + description={receive a -2 penalty to hit and Damage, and a further -1~Penalty per \glsentrytext{step}~thrown}, +} + % Weight \longnewglossaryentry{weight}{