diff --git a/fold_back.tex b/fold_back.tex index 3d5c2aa42ea9879306343d66a659be3017ecbf68..f97ae5bb206463f52252abc587f1453e1764535e 100644 --- a/fold_back.tex +++ b/fold_back.tex @@ -62,10 +62,10 @@ \posterbox[tikz={rotate=180}]{name=sixth,column=4,row=1,span=1,rowspan=1}{ \subsubsection{\Glsfmtplural{action}} \glsdesc{action} - \subsubsection{\Glsfmtplural{natural}} - \glsdesc{natural}. \par \vspace{1em} + \subsubsection{\Glsfmtplural{natural}} + \glsdesc{natural}. } \setcounter{page}{1} @@ -95,14 +95,14 @@ \posterbox{name=third,column=4,row=2,span=1,rowspan=1}{ \subsubsection{\Glsfmtplural{trait}} \glsdesc{trait}. - \par - \vspace{1em} + \begin{multicols}{2} \subsubsection{\Glsfmtplural{attribute}} \glsdesc{attribute}. \par \vspace{1em} \subsubsection{\Glsfmtplural{skill}} \glsdesc{skill}. + \end{multicols} } \end{tcbposter} diff --git a/glossary.tex b/glossary.tex index f1f0ce8547dd827841a99363aae376fe7386a339..aad52be2332650db1b8cd1422de4d8d8f3f699ac 100644 --- a/glossary.tex +++ b/glossary.tex @@ -85,8 +85,7 @@ text={Trait}, prefix={a\space}, type={mech}, - description={are any stat on a character sheet. - Characters derive most traits from one \glsentrytext{attribute}, one \glsentrytext{skill}, and a Bonus for equipment}, + description={are numbers and Knacks}, } \longnewglossaryentry{attribute}{ @@ -96,7 +95,7 @@ type={mech}, parent={trait}, first={\textit{Attribute}}, - description={show a character's basic aptitudes. + description={describe the body and mind. \par \vspace{1em} \noindent @@ -229,7 +228,18 @@ } \newacronym[ - description={form an abstract measurement of how much valuable experience and learning characters have acquired. PCs spend XP to buy Traits}, + description={come from each character's Code. + Spend them to raise any \glsentrytext{trait}. + \noindent + \begin{boxtable} + \textbf{Trait} & \textbf{Cost} \\ + \hline + \glsentrytext{attribute} & $5^{n} +5$ \\ + \glsentrytext{skill} & $5\times n$ \\ + Knack & $5\times n$ \\ + Martial \glsentrytext{skill} & $10\times n$ \\ + \end{boxtable} + Here `$n$' is the level purchased}, shortplural={XP}, prefix={an\space}, name={Experience Points (XP)}, @@ -297,10 +307,10 @@ type={mech}, category={rules}, prefix={an\space}, - description={should mean something dangerous is happening, even if the only danger is time wasted. - The \glsentrytext{gm} states the \glsentrytext{tn}, the player rolls $2D6$, and the dice are interpreted. - The results never appear random to the \glsentrytext{pc}. - The result of a roll must tell you something fixed about the world, because the result will not change, and the \glsentrytext{natural} remains fixed on the table}, + description={for dangerous prizes resolve with $2D6$ plus \glsentrytext{attribute}, plus \glsentrytext{skill}. + If the roll beats the \glsentrytext{tn}, the character gets the prize; + if the roll is under, they get the danger. + When a roll hits the \glsentrytext{tn}, the player chooses both or neither}, } \newacronym[ @@ -324,7 +334,7 @@ ]{tn}{TN}{Tie Number} \longnewglossaryentry{natural}{ - name={A Natural Roll}, + name={Natural Rolls}, text={Natural Roll}, sort={Natural Roll}, prefix={a\space}, @@ -333,8 +343,12 @@ type={mech}, category={rules}, nonumberlist, - description={is a roll where the physical dice land on some number. - For example, a `natural 2' is where the dice show `\dicef{1}\dicef{1}', as opposed to a player gaining the result `2' from rolling a `\dicef{3}\dicef{1}' while the character has a -2 penalty to the roll}, + description={represent the situation, and stay where they are; later rolls need to use the same result. + + If someone tries to figure out how to find their way out of the forest, and back to a road, the player could roll `\twoDice{4}'. + With a +1 Bonus, the total is `5'. + The next character has a +3 Bonus, so their total is `7'. + With the \glsentrytext{tn} set at `10', the group cannot find their way back without changing their approach}, } \longnewglossaryentry{resistedaction}{