From d7625ce819b0eb5083bc0432a616dc66683e5daa Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Sat, 4 May 2024 14:12:52 +0200 Subject: [PATCH] shorten rules summary --- rules/charts.tex | 6 +++--- rules/fate.tex | 4 ++-- rules/interval.tex | 21 +++++---------------- rules/weight.tex | 23 +++++++---------------- rules_body.tex | 10 +++++----- 5 files changed, 22 insertions(+), 42 deletions(-) diff --git a/rules/charts.tex b/rules/charts.tex index 5f7923be..864e329d 100644 --- a/rules/charts.tex +++ b/rules/charts.tex @@ -41,12 +41,12 @@ \newcommand\manaRegenChart{ \begin{boxtable}[Xc|Xc] - \textbf{Location} & & \textbf{Covering} & \\ + \textbf{Location} & \textbf{\glspl{mp}} & \textbf{Covering} & \\ \hline Underground & 1 & Partial armour & -1 \\ Indoors & 2 & Complete armour & -2 \\ - Outdoors & 3 & Entombed & -3 \\ - Storm & 4 \\ + Outdoors & 3 & Submerged & -3 \\ + Storm & 4 & Entombed & -4 \\ \hline \end{boxtable} } diff --git a/rules/fate.tex b/rules/fate.tex index ade40aab..770e4516 100644 --- a/rules/fate.tex +++ b/rules/fate.tex @@ -1,6 +1,6 @@ \subsubsection{\Glsfmtlongpl{fp}} -let you avoid Damage. -Spend them to avoid losing \glspl{hp}. +let you live a little longer. +Spend \glspl{fp} instead of \glspl{hp}. \begin{center} $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$ diff --git a/rules/interval.tex b/rules/interval.tex index 879e2ff3..1cf31e69 100644 --- a/rules/interval.tex +++ b/rules/interval.tex @@ -10,22 +10,11 @@ divide the day into four parts. \hline \end{boxtable} -At the end of each \gls{interval}: - -\begin{itemize} - \item - The \gls{gm} rolls $1D6$, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}. - \item - Resting characters remove \pgls{ep}. - \item - The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp}. -\end{itemize} +\begin{description} + \item[Resting characters] remove \pgls{ep}. + \item[The \gls{gm}] rolls $1D6$ -- everyone gains that many \glspl{fp}. + \item[The wind] brings \glspl{mp} towards the strongest exposed vacuum. +\end{description} \manaRegenChart -The wind brings \glspl{mp}, so windy locations allow faster \gls{mp} regeneration. - -Anyone absorbing \glspl{mp} receives penalties for shielding their bodies against the air. - -Equivalent heavy clothing provides the same penalties. - diff --git a/rules/weight.tex b/rules/weight.tex index f258efae..58d9b91d 100644 --- a/rules/weight.tex +++ b/rules/weight.tex @@ -1,21 +1,12 @@ - -Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions. - \begin{itemize} \item - Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty. - - \hint{Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms.} - \hint{Someone with 8~\glspl{hp} who picks up a bronze statue, with \gls{weight}~12 would receive a -8~Penalty to all actions. - Mounting it on their back reduces the Penalty to~-4.} - - \hint{Using only one hand puts the limit to a quarter of their \glspl{hp}.} - \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty} - + The body holds \pgls{weight} up to current \gls{hp}. + The excess becomes a Penalty. \item - All creatures have \pgls{weight} equal to their \glspl{hp}. + The arms hold half as much; one hand, a quarter. \item - At the end of any strenuous activity, characters gain \pgls{ep}, which counts as having \pgls{weight} of~1. - - \hint{This includes combat, marching, or going without sleep.} + A body's \gls{weight} equals total \glspl{hp}. + \item + The body carries \pgls{ep} after exercise. + Each has \pgls{weight}~1. \end{itemize} diff --git a/rules_body.tex b/rules_body.tex index 6ea974f3..c5ddc037 100644 --- a/rules_body.tex +++ b/rules_body.tex @@ -6,8 +6,6 @@ \input{config/rules/start.tex} -\input{config/rules/interval.tex} - \subsection*{Traits} \input{config/rules/attributes.tex} @@ -51,19 +49,21 @@ \input{config/rules/fate.tex} -\subsection*{Projectiles} +\subsubsection*{Projectiles} \input{config/rules/projectiles.tex} \commonArmourChart -\subsection*{Magic} +\subsubsection*{Magic} \input{config/rules/spells.tex} -\subsection*{Swarms} +\subsubsection*{Swarms} \input{config/rules/swarms.tex} +\input{config/rules/interval.tex} + \end{multicols} -- GitLab