diff --git a/rules/charts.tex b/rules/charts.tex
index 5f7923be0967fb79e2a1c5368cac724bbd62609f..864e329d625db2eed8552819b51588247ceb9fc8 100644
--- a/rules/charts.tex
+++ b/rules/charts.tex
@@ -41,12 +41,12 @@
 
 \newcommand\manaRegenChart{
   \begin{boxtable}[Xc|Xc]
-  \textbf{Location} & & \textbf{Covering} & \\
+  \textbf{Location} & \textbf{\glspl{mp}} & \textbf{Covering} & \\
   \hline
   Underground & 1 & Partial armour  & -1 \\
   Indoors     & 2 & Complete armour & -2 \\
-  Outdoors    & 3 & Entombed        & -3 \\
-  Storm       & 4 \\
+  Outdoors    & 3 & Submerged       & -3 \\
+  Storm       & 4 & Entombed        & -4 \\
   \hline
   \end{boxtable}
 }
diff --git a/rules/fate.tex b/rules/fate.tex
index ade40aab393bfe40536ab691e5ec12080512077c..770e4516ad514d43f838f5728f9c8b4af13a884d 100644
--- a/rules/fate.tex
+++ b/rules/fate.tex
@@ -1,6 +1,6 @@
 \subsubsection{\Glsfmtlongpl{fp}}
-let you avoid Damage.
-Spend them to avoid losing \glspl{hp}.
+let you live a little longer.
+Spend \glspl{fp} instead of \glspl{hp}.
 
 \begin{center}
 $\Glspl{fp} = \frac{Total~\glsfmtplural{xp}}{10} + Charisma$
diff --git a/rules/interval.tex b/rules/interval.tex
index 879e2ff3f02f8f82fcc4c2f98fd3090bd6a2c83c..1cf31e69a4d782248e32afee74bbc1ba1a9c8c25 100644
--- a/rules/interval.tex
+++ b/rules/interval.tex
@@ -10,22 +10,11 @@ divide the day into four parts.
   \hline
 \end{boxtable}
 
-At the end of each \gls{interval}:
-
-\begin{itemize}
-  \item
-  The \gls{gm} rolls $1D6$, and every character who took part in the \gls{interval} regenerates that many \glspl{fp}.
-  \item
-  Resting characters remove \pgls{ep}.
-  \item
-  The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp}.
-\end{itemize}
+\begin{description}
+  \item[Resting characters] remove \pgls{ep}.
+  \item[The \gls{gm}] rolls $1D6$ -- everyone gains that many \glspl{fp}.
+  \item[The wind] brings \glspl{mp} towards the strongest exposed vacuum.
+\end{description}
 
 \manaRegenChart
 
-The wind brings \glspl{mp}, so windy locations allow faster \gls{mp} regeneration.
-
-Anyone absorbing \glspl{mp} receives penalties for shielding their bodies against the air.
-
-Equivalent heavy clothing provides the same penalties.
-
diff --git a/rules/weight.tex b/rules/weight.tex
index f258efae07c1914f717a208da0301480627e3a93..58d9b91d9ac29deabf8cd174bdb9d4988726bed0 100644
--- a/rules/weight.tex
+++ b/rules/weight.tex
@@ -1,21 +1,12 @@
-
-Everything in the game has \pgls{weight}, and when characters carry more than they should, each point inflicts a Penalty to all actions.
-
 \begin{itemize}
   \item
-  Characters can hold a total \gls{weight} equal to their current \glspl{hp} without Penalty.
-
-  \hint{Characters can carry a total \gls{weight} equal to half their \glspl{hp} in their arms.}
-  \hint{Someone with 8~\glspl{hp} who picks up a bronze statue, with \gls{weight}~12 would receive a -8~Penalty to all actions.
-  Mounting it on their back reduces the Penalty to~-4.}
-
-  \hint{Using only one hand puts the limit to a quarter of their \glspl{hp}.}
-  \hint{If \pgls{pc} with 6~\glspl{hp} lifts a poleaxe with \gls{weight}~4, they would receive a -2 Penalty}
-
+  The body holds \pgls{weight} up to current \gls{hp}.
+  The excess becomes a Penalty.
   \item
-  All creatures have \pgls{weight} equal to their \glspl{hp}.
+  The arms hold half as much; one hand, a quarter.
   \item
-  At the end of any strenuous activity, characters gain \pgls{ep}, which counts as having \pgls{weight} of~1.
-
-  \hint{This includes combat, marching, or going without sleep.}
+  A body's \gls{weight} equals total \glspl{hp}.
+  \item
+  The body carries \pgls{ep} after exercise.
+  Each has \pgls{weight}~1.
 \end{itemize}
diff --git a/rules_body.tex b/rules_body.tex
index 6ea974f34a6b1b0251f09be9b11791857c679c66..c5ddc037b01ddad3eec8e14cea4538cbe191b598 100644
--- a/rules_body.tex
+++ b/rules_body.tex
@@ -6,8 +6,6 @@
 
 \input{config/rules/start.tex}
 
-\input{config/rules/interval.tex}
-
 \subsection*{Traits}
 
 \input{config/rules/attributes.tex}
@@ -51,19 +49,21 @@
 
 \input{config/rules/fate.tex}
 
-\subsection*{Projectiles}
+\subsubsection*{Projectiles}
 
 \input{config/rules/projectiles.tex}
 
 \commonArmourChart
 
-\subsection*{Magic}
+\subsubsection*{Magic}
 
 \input{config/rules/spells.tex}
 
-\subsection*{Swarms}
+\subsubsection*{Swarms}
 
 \input{config/rules/swarms.tex}
 
+\input{config/rules/interval.tex}
+
 \end{multicols}