diff --git a/glossary.tex b/glossary.tex index b80be31ffd3e676c199fcd20720a0e0a2b6935a6..ac6acfd1c32e79142fed8faaf08a4fea568672b9 100644 --- a/glossary.tex +++ b/glossary.tex @@ -977,9 +977,9 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa description={start by spending one \glsentrytext{mp} per spell level. The \glsentrytext{witch} then commands the target \glsentrytext{sphere}, rolling \roll{Charisma}{} the lowest \glsentrytext{skill} required. - When `overspending' on the \glsentrytext{invocation}, the \glsentrytext{witch} gains 1~\glsentrytext{ep} for each \glsentrytext{mp} they lack. + When `overspending' on the \glsentrytext{invocation}, the debt is paid in \glsentrytext{ep}. - If nobody resists a spell, the \glsentrytext{tn} usually depends on its target. + \Glsfmtplural{tn} depend on how malleable the target is. Earth spells can affect ice far more easily than rocks, and Air spells can whip up a gale easier when outdoors}, }