diff --git a/arms.sty b/arms.sty index 3b47d9d9028d6f36a3c0b5c0a9ec94268033df8b..9b0e753bbc95675404a4a8281105fe032bf6351f 100644 --- a/arms.sty +++ b/arms.sty @@ -49,17 +49,21 @@ #1 \weaponName & \absNum{weaponBonus} & \absNum{weaponDamage} & \arabic{heft} & \arabic{weaponWeight} } +\newcounter{secondWeaponWeight} + \newcommand\rangedWeapon[4][0]{% \setcounter{track}{7}% \addtocounter{track}{#1}% \addtocounter{track}{\value{Dexterity}}% \addtocounter{track}{\value{Projectiles}}% + \setcounter{secondWeaponWeight}{#3}% + \addtocounter{secondWeaponWeight}{-4}% \setcounter{enc}{#3}% #2 (\glsentrytext{tn}~\arabic{track}, \dmg{enc}, \glsentrytext{ap}~{#4})% } \newcommand\smolCrossBow{% - \rangedWeapon{Crossbow}{6}{1}% + \rangedWeapon[2]{Crossbow}{6}{1}% } % Shields work much like weapons, except that their Bonus is high, their initiative cost is low, but their attack is poor.