diff --git a/charts.tex b/charts.tex index aab42566639e7da17e1ebe6ac5612f367131193f..c6240295f9000f4550e7f98ee3137f5a1278654b 100644 --- a/charts.tex +++ b/charts.tex @@ -97,3 +97,20 @@ \end{boxtable} } + +\newcommand\descriptorTable{ + \toggletrue{Duplicated} + \begin{nametable}[c|LYL]{Descriptors} + \textbf{Lv.} & \textbf{Distant} & \textbf{Duplicated} & \textbf{Devious} \\\hline + \setcounter{spellCost}{2}% + \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\ + \stepcounter{spellCost} + \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\ + \stepcounter{spellCost} + \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\ + \stepcounter{spellCost} + \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\ + \stepcounter{spellCost} + \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\ + \end{nametable} +} diff --git a/glossary.tex b/glossary.tex index 4219ad944584fc100edbb9211f2cbbfe39d684f5..d7ae4bb4d5eece306eb6315322ea51c15a28e875 100644 --- a/glossary.tex +++ b/glossary.tex @@ -979,14 +979,7 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa category={rules}, description={are the basic sentence-formulae which define spells. They consist of one to five `descriptors', one action, and a target. - \noindent - \begin{boxtable}[YccL] - \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\ - \hline - --- & Wax & Fire & Candle Grows Bright \\ - Detailed & Warp & Water & Water turns into an ice statue. \\ - Distant, Duplicated & Wane & Fate, Air & Targets at a distance ignore \glsentrytext{ep} Penalties. \\ - \end{boxtable} + \descriptorTable If a mechanical effect needs a number, that number is 2 plus the cost when using an elemental \glsentrytext{sphere}, and 1 plus the cost when using a high \glsentrytext{sphere}. Each descriptor raises the \glsentrytext{mp} cost by~1}, }