diff --git a/charts.tex b/charts.tex
index aab42566639e7da17e1ebe6ac5612f367131193f..c6240295f9000f4550e7f98ee3137f5a1278654b 100644
--- a/charts.tex
+++ b/charts.tex
@@ -97,3 +97,20 @@
                                                                              
   \end{boxtable}
 }
+
+\newcommand\descriptorTable{
+  \toggletrue{Duplicated}
+  \begin{nametable}[c|LYL]{Descriptors}
+    \textbf{Lv.} & \textbf{Distant} & \textbf{Duplicated} & \textbf{Devious} \\\hline
+    \setcounter{spellCost}{2}%
+    \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
+    \stepcounter{spellCost}
+    \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
+    \stepcounter{spellCost}
+    \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
+    \stepcounter{spellCost}
+    \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
+    \stepcounter{spellCost}
+    \arabic{spellCost} & \setLongRange \spellRange & \setTargetsIfDuplicated \arabic{spellTargets} targets & 1~\showOnset \\
+  \end{nametable}
+}
diff --git a/glossary.tex b/glossary.tex
index 4219ad944584fc100edbb9211f2cbbfe39d684f5..d7ae4bb4d5eece306eb6315322ea51c15a28e875 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -979,14 +979,7 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   category={rules},
   description={are the basic sentence-formulae which define spells.
     They consist of one to five `descriptors', one action, and a target.
-    \noindent
-    \begin{boxtable}[YccL]
-         \textbf{Descriptors} & \textbf{Action} & \textbf{Target} & \textbf{Result} \\
-         \hline
-         ---                  & Wax             & Fire            & Candle Grows Bright   \\
-         Detailed             & Warp            & Water           & Water turns into an ice statue. \\
-         Distant, Duplicated  & Wane            & Fate, Air       & Targets at a distance ignore \glsentrytext{ep} Penalties. \\
-    \end{boxtable}
+    \descriptorTable
     If a mechanical effect needs a number, that number is 2 plus the cost when using an elemental \glsentrytext{sphere}, and 1 plus the cost when using a high \glsentrytext{sphere}.
     Each descriptor raises the \glsentrytext{mp} cost by~1},
 }