diff --git a/monsters.tex b/monsters.tex index ff89b12b7589f86af8fe21c8583eea16a5887c59..5ba0398643f27b128d8f779339678c88405589b5 100644 --- a/monsters.tex +++ b/monsters.tex @@ -3,13 +3,6 @@ % This is a list of monster-commands. You put in the command, like "\dragon", and a dragon will be conjured unto your pdf. % If you're unhapy with your dragon, copy-paste the bit where it says \dragon{blah}{bla}, then change those numbers. -\newcounter{bestiarychapter} -\setcounter{bestiarychapter}{0} -\newcounter{age} -\setcounter{age}{1} -\setcounter{gold}{0} -\setcounter{enc}{0} - %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % _ % _ __ ___ ___ _ __ ___| |_ ___ _ __ @@ -110,6 +103,7 @@ \newcommand{\adrenalinesurge}{Adrenaline Surge\addtocounter{strb}{1}\addtocounter{knacks}{1}} \newcommand{\furiousblows}{Furious Blows\addtocounter{knacks}{1}} \newcommand{\firststrike}{First Strike\addtocounter{spdb}{2}\addtocounter{knacks}{1}} +\newcommand{\bloodcaster}{Blood Caster\addtocounter{knacks}{1}} \newcommand{\combatcaster}{Combat Caster\addtocounter{knacks}{1}} \newcommand{\backtothewall}{Back to the Wall\addtocounter{knacks}{1}} \newcommand{\laststand}{Last Stand\addtocounter{knacks}{1}} @@ -454,49 +448,56 @@ \newcommand{\chitincrawler}{ \randomtwo + \randomthree \animal{\ifodd\value{chapter} 4\else 3\fi}% STRENGTH {\ifodd\value{page} 1\else 0\fi}% DEXTERITY -{\arabic{random}}% SPEED -{\arabic{random}% WITS -}{3}% DR -{4}% AGGRESSION -{Athletics 2, Survival 1}% SKILLS +{\arabic{r2}}% SPEED +{\arabic{r2}}% WITS +{\arabic{enc}}% DR +{\ifodd\value{r3} 3\else 4\fi}% AGGRESSION +{Athletics \arabic{enc}, Survival \arabic{r3}}% SKILLS {Web}% ABILITIES {} } % \newcommand{\griffin}{ + \randomtwo + \addtocounter{enc}{1} \animal{\ifodd\value{page} 2\else \ifodd\value{chapter} 3\else 1\fi\fi}% STRENGTH {-2}% DEXTERITY {\ifodd\value{page} 2\else 1\fi}% SPEED {2}% WITS {0}% DEXTERITY {2}% AGGRESSION -{Athletics 2, Survival 1\knacks{\charge}}% SKILLS +{Athletics \arabic{enc}, Survival \arabic{r2}\knacks{\charge}}% SKILLS {Flight}% ABILITIES {} } \newcommand{\mouthdigger}{ + \randomtwo + \addtocounter{enc}{1} \animal{2}% STRENGTH {-1}% DEXTERITY -{3}% SPEED +{\arabic{enc}}% SPEED {0}% WITS {2}% DR {2}% AGGRESSION -{Stealth 2, Tactics 2, \knacks{\firststrike , \adrenalinesurge , \perfectsneakattack}}% SKILLS +{Stealth \arabic{enc}, Tactics \arabic{r2}, \knacks{\firststrike , \adrenalinesurge , \perfectsneakattack}}% SKILLS {None}% ABILITIES {} } % \newcommand{\wolf}{ + \randomtwo + \addtocounter{enc}{2} \animal{-1}% STRENGTH {-1}% DEXTERITY -{3}% SPEED +{\arabic{enc}}% SPEED {1}% WITS {2}% DR -{1}% AGGRESSION -{Athletics 2, Survival 1, Tactics 1}% SKILLS +{\arabic{r2}}% AGGRESSION +{Athletics 2, Survival \arabic{enc}, Tactics 1}% SKILLS {\teeth}% ABILITIES {} } @@ -523,7 +524,7 @@ {\arabic{r2}}% SPEED {0}% WITS {4}% DR - {2}% AGGRESSION + {\ifnumcomp{\thechapter}{>}{7}{3}{2}}% AGGRESSION {Projectiles 1, Athletics 2}% SKILLS {Odour demands Strength check, TN 9. Acidic breath (1D6-2 Damage).}% ABILITIES {\knacks{\unstoppable}} @@ -592,14 +593,40 @@ } \newcommand{\elf}{ - \randomthree\setcounter{enc}{1}\addtocounter{enc}{-\value{age}} + \randomtwo + \randomthree + \randomfour + \setcounter{enc}{1}\addtocounter{enc}{-\value{age}} \person{\value{enc}}%STRENGTH - {\value{age}}%DEXTERITY - {1}%SPEED - {{\arabic{age}}{2}{1}}%MENTAL ATTRIBUTES - {0}{\ifodd\value{list}1\else2\fi}% - {\ifodd\value{gold}\else Projectiles \arabic{age}, \fi Academics \arabic{age}, Athletics 1, \ifodd \thechapter Crafts \arabic{age}\else Performance \arabic{age}\fi, Stealth 1, Survival 2, Vigilance \arabic{age}\Path{Blood \ifodd\thechapter\else \& Song\fi}{\addtocounter{enc}{1} Aldaron \arabic{random}, \addtocounter{age}{1}Enchantment \arabic{age}}\addtocounter{age}{-1} \ifodd\value{gold}\else Fate \arabic{random}\fi\addtocounter{gold}{1}, \ifodd\value{gold} Polymorph \arabic{age}\else Invocation \arabic{age}\fi}{\ifnumcomp{\value{list}}{>}{10}{\rapier, dagger\ifodd\value{gold}\else, shortbow\fi}{\Dagger} % - \ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}{$3D6$sp worth of jewellery}{\ifnumcomp{\thechapter}{>}{3}{\multiply\value{gold} by \thepage \ifnumcomp{\value{gold}}{>}{100}{\divide\value{gold} by 100 \ifnumcomp{\value{enc}}{>}{4}{\arabic{gold} sp worth of earrings and bracelets}{random magical item}}{Ornamental dagger, worth \thepage sp}}{one necklace worth \thechapter sp}}}% + {\ifodd\value{r2}\value{age}\else 2\fi}%DEXTERITY + {\arabic{r2}}%SPEED + {{\arabic{age}}% INTELLIGENCE + {\arabic{r2}}% WITS + {\ifodd\value{r3}\arabic{r2}\else -1\fi}}% CHARISMA + {0}% DR + {\ifodd\value{list}1\else2\fi}% COMBAT + {\ifodd\value{r2}\else Projectiles \arabic{age}, \fi Academics \arabic{age}, Athletics 1, \ifodd\value{r4} Crafts \arabic{r3}\else Performance \arabic{r3}\fi, Stealth \arabic{r2}, Survival 2, Vigilance \arabic{age} + \Path{Blood \ifodd\thepage\else \& Song\fi}% + {\ifnumcomp{\value{r4}}{<}{3}% + {Aldaron \arabic{age}, }% + {\setcounter{track}{\value{r2}}\addtocounter{track}{\value{r3}}Invocation \arabic{track}, \ifnumcomp{\value{track}}{>}{3}{\addtocounter{xpbonus}{\value{track}}}{}}% + \ifodd\value{r3}\else Fate \arabic{r2}\fi% + \addtocounter{gold}{1}\ifodd\value{gold} Polymorph \arabic{age}\else Enchantment \arabic{age}, \fi}% + \ifodd\value{r4} \else\knacks{% + \ifodd\value{r2}% + \laststand% + \else% + \firststrike\ifnumcomp{\value{age}}{<}{3}{, \bloodcaster}{}% + \fi}\fi + }% SKILLS + {\ifnumcomp{\value{gold}}{>}{80}{\rapier, dagger, \ifodd\value{gold}\else shortbow, \fi}{\Dagger, }% + \ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}% + {$3D6$sp worth of jewellery}% + {\ifodd\value{r2} + \setcounter{gold}{\value{age}}\multiply\value{gold} by \value{page}\addtocounter{gold}{\value{r2}}% + \arabic{gold} sp in earrings, bracelets and necklaces, \else% + \ifodd\value{r3}50' of rope\fi + \fi}}% EQUIPMENT {\multiply\value{age} by 2 \mana{\value{age}}} } @@ -609,8 +636,8 @@ {\arabic{enc}}% DEXTERITY {1}% SPEED {{\arabic{age}}% INTELLIGENCE - {\arabic{enc}\addtocounter{random}{1}}% WITS - {\arabic{random}}}% CHARISMA + {\arabic{enc}\addtocounter{enc}{1}}% WITS + {\arabic{enc}}}% CHARISMA {0}% DR {\ifodd\thechapter 0\else 1\fi}% COMBAT {Projectiles 1, Academics 3, Empathy 3, Deceit 3, Performance 3, Stealth 1, Vigilance 2\Path{Blood}{Enchantment 5, Aldaron 4, Metamagic 4, Fate 3, Forces 2, Polymorph 2, Invocation 1}}% SKILLS @@ -635,18 +662,22 @@ \newcommand{\gnomishillusionist}{ \randomtwo\randomthree\addtocounter{random}{1} -\person{-3}% STRENGTH -{-2}% DEXTERITY -{1}% SPEED -{{\arabic{random}}% INTELLIGENCE -{2}% WITS -{\arabic{enc}}}% CHARISMA -{0}% DR -{0}% COMBAT -{\ifodd\value{page}\else Projectiles \arabic{enc}, \fi Academics 3, \ifodd\value{chapter} Crafts \arabic{enc},\fi Deceit \arabic{age}, Stealth \arabic{enc} -\Path{Alchemy}{Conjuration \arabic{age}, \ifodd\value{page} Force \arabic{enc}, \else Invocation \arabic{enc}, \fi Illusion \arabic{random}, Metamagic \arabic{age}}}% SKILLS -{\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}{Promisary note}{\ifnumcomp{\thechapter}{>}{2}{\multiply\value{enc} by \thepage \ifnumcomp{\value{enc}}{>}{0}{\divide\value{enc} by 100 \ifnumcomp{\value{enc}}{>}{0}{Giant ruby worth \arabic{enc}gp}{Green emerald worth \thepage gp}}{Glimmering diamond worth \thepage gp}}{\setcounter{gold}{\thechapter}\addtocounter{gold}{1} interesting piece of quartz.}}}% -{\mana{6}} + \person{-3}% STRENGTH + {-2}% DEXTERITY + {1}% SPEED + {{\arabic{random}}% INTELLIGENCE + {2}% WITS + {\arabic{enc}}}% CHARISMA + {0}% DR + {0}% COMBAT + {\ifodd\value{r2}\else Projectiles \arabic{enc}, \fi Academics 3, \ifodd\value{chapter} Crafts \arabic{enc},\fi Deceit \arabic{age}, Stealth \arabic{enc} + \Path{Alchemy}{Conjuration \arabic{age}, \ifodd\value{r2} Force \arabic{enc}, \else Invocation \arabic{enc}, \fi Illusion \arabic{random}, Metamagic \arabic{age}}}% SKILLS + {\ifnumcomp{\thechapter}{=}{\value{bestiarychapter}}% + {Promisary note}% + {\ifnumcomp{\thechapter}{>}{2}% + {\multiply\value{enc} by \thepage \ifnumcomp{\value{enc}}{>}{0}{\divide\value{enc} by 100 \ifnumcomp{\value{enc}}{>}{0}{Giant ruby worth \arabic{enc}gp}{Green emerald worth \thepage gp}}{Glimmering diamond worth \thepage gp}}% + {\setcounter{gold}{\thechapter}\addtocounter{gold}{1} interesting piece of quartz.}}}% + {\mana{6}} } \newcommand{\humanfarmer}{ diff --git a/preamble.tex b/preamble.tex index 1e77a47c858effb7798d11f3640825f6067f0402..d335439ae33231a68e3410f5fd060a4887a99801 100644 --- a/preamble.tex +++ b/preamble.tex @@ -159,11 +159,21 @@ interior code={ \path[tcb fill interior] ([xshift=-2mm]interior.west) \setcounter{r2}{1} \newcounter{r3} \setcounter{r3}{2} +\newcounter{r4} +\setcounter{r4}{3} \newcounter{enc} \newcounter{list} \newcounter{spelllevel} \setcounter{spelllevel}{0} +\newcounter{bestiarychapter} +\setcounter{bestiarychapter}{0} +\newcounter{age} +\setcounter{age}{1} +\newcounter{gold} +\setcounter{gold}{0} +\setcounter{enc}{0} + %%%%%%%%%%%%%%%%%%%% LAYOUT %%%%%%%%%%%%%%%%%%%% \makeindex @@ -258,24 +268,24 @@ Roll & Result \\ \addtocounter{increment}{1} } -\newcommand{\randomthree}{ - \random - \whileboolexpr{ - test {\ifnumcomp{\value{random}}{>}{3}} - } - {\addtocounter{random}{-3}} - {\setcounter{age}{\value{random}}} +\newcommand{\randomtwo}{ + \ifnumcomp{\value{r2}}{>}{2}{\setcounter{r2}{1}}{\addtocounter{r2}{1}} +\setcounter{enc}{\value{r2}} } +\newcommand{\randomthree}{ + \ifnumcomp{\value{r3}}{>}{3}{\setcounter{r3}{1}}{\addtocounter{r3}{1}} +\setcounter{age}{\value{r3}} +} -\newcommand{\randomtwo}{ - \ifnumcomp{\value{r2}}{>}{2}{\setcounter{r2}{1}}{\addtocounter{r2}{1}} +\newcommand{\randomfour}{ + \ifnumcomp{\value{r4}}{>}{4}{\setcounter{r4}{1}}{\addtocounter{r4}{1}} +\setcounter{track}{\value{r4}} } \newcommand{\mapentry}[1]{\addtocounter{list}{1}\subsubsection{\arabic{list}: #1}} \newcommand{\li}{\addtocounter{enc}{-1}\arabic{enc}&} \newcommand{\lii}{\addtocounter{list}{-1}\arabic{list}&} -\newcounter{gold} %%%%% Side Quests