diff --git a/magic.sty b/magic.sty
index d7875b9c19e916001015f911dd20e3fbac5bd078..f3cf048f54755838a601233ee6542e6708825170 100644
--- a/magic.sty
+++ b/magic.sty
@@ -7,8 +7,11 @@
 %               |___/        
 
 
+% Some spells inflict X fatigue, where X is the spell level plus 2.
 \newcounter{spellCost}
-\setcounter{spellCost}{1}
+  \setcounter{spellCost}{1}
+\newcounter{spellPlusTwo}
+  \setcounter{spellPlusTwo}{1}
 
 \newcommand\spellName{}
 \newcommand\spellEnhancements{}
@@ -32,6 +35,8 @@
     \ifdefstring{\d}{duplicated}{\global\toggletrue{duplicated}}{}%
     \stepcounter{spellCost}%
   }%
+  \setcounter{spellPlusTwo}{\value{spellCost}}%
+    \addtocounter{spellPlusTwo}{2}%
   \renewcommand\spellEnhancements{#2}%
   \renewcommand\spellAction{#3}%
   \renewcommand\spellSphere{#4}%
@@ -69,7 +74,6 @@
 
 \newcommand\spellIndex{\index[spells]{\textbf{\spellName} Cost: \arabic{spellCost}, \spellEnhancements, \spellAction~\spellSphere, Range: \spellRange, \ifnum\value{spellTargets}>1 Targets: \arabic{spellTargets}, \fi Resisted by: \detokenize{\spellResistance}, \spellSum \spellNotes }}
 
-
 \newcommand\shortSpell{%
   \item[\spellName]
   Cost: \arabic{spellCost},
@@ -93,55 +97,10 @@
   }%
 }
 
-% We use spellPotency to track spell effects which are typically larger than the spell's level.
-\newcounter{spellPotency}
 
 % spellResTN is the TN to resist spells, used only in specified spells beneath creatures. For example, if someone had Air 2, resisting their spells would be TN (7 + 2) 9.
 \newcounter{spellResTN}
 
-
-\newcommand\mFate{%
-  Fate%
-  \global\settoggle{insubstantial}{true}%
-  \ifnum\value{spellResTN}<8%
-    \addtocounter{spellResTN}{\value{Fate}}%
-  \fi%
-}
-\newcommand\mEarth{%
-  Earth%
-  \ifnum\value{spellResTN}<8%
-    \addtocounter{spellResTN}{\value{Earth}}%
-  \fi%
-}
-\newcommand\mAir{%
-  Air%
-  \global\settoggle{insubstantial}{true}%
-  \ifnum\value{spellResTN}<8%
-    \addtocounter{spellResTN}{\value{Air}}%
-  \fi%
-}
-\newcommand\mFire{%
-  Fire%
-  \ifnum\value{spellResTN}<8%
-    \addtocounter{spellResTN}{\value{Fire}}%
-  \fi%
-  \addtocounter{spellPotency}{-1}%
-}
-\newcommand\mWater{%
-  Water%
-  \ifnum\value{spellResTN}<8%
-    \addtocounter{spellResTN}{\value{Water}}%
-  \fi%
-}
-
-% 1 = Name
-% 2 = Spheres
-% 3 = Action
-% 4 = Enhancements
-% 5 = Resistance
-% 6 = Description
-% 7 = Longer notes
-
 \newcommand\spellRange{}
 \newcommand\setRange{%
   \iftoggle{distant}%
@@ -209,75 +168,6 @@
   Distant%
 }
 
-\newcommand\rollConv{\arabic{numberofdice}D6\ifnum\value{damagebonus}<0\arabic{damagebonus}\else\ifnum\value{damagebonus}>0+\arabic{damagebonus}\fi\fi}
-
-\newcommand\magicItem[7]{
-  \global\settoggle{distant}{false}%
-  \global\settoggle{duplicated}{false}%
-  \global\settoggle{insubstantial}{false}%
-  \setcounter{spelllevel}{1}%
-  \foreach \s in {#3}{%
-    \stepcounter{spelllevel}%
-  }%
-  \setcounter{spellPotency}{\value{spelllevel}}%
-    \addtocounter{spellPotency}{3}%
-  \setcounter{spellResTN}{7}%
-  \vphantom{\dmg{spellPotency}}%
-  \vphantom{#3}%
-  \setArea%
-  \setRange%
-  \needspace{3em}
-  {\center\decoone~\textbf{\large #1}~\decoone}
-  \noindent
-  \begin{description}
-    \item[Item:] #7
-    \item[Activation:]
-      When #3,
-      #6
-    \raggedright
-    \item[Stats:]
-      Potence:~\arabic{spelllevel}, Range: \spellRange\iftoggle{duplicated}{, Targets: \spellArea}{}
-      \item[Resisted~by:]
-      #4
-  \end{description}
-
-}
-
-\newcommand{\magicitem}[7]{%
-  \vspace{1em}\needspace{1em}\noindent\textbf{#1}%
-  \index{Magical Item!#1}
-
-  \noindent
-  \textit{Spells: #2, }%
-  \textit{Path: #3, }%
-  \textit{Duration: #4, }%
-  \textit{Type: #5, }%
-  \textit{Potency: +#6, }%
-  \textit{MP: #7}%
-  % Type can be 'Pocket Spell', 'Talisman', or 'Artefact'.
-  \needspace{2em}%
-}
-
-\newcommand{\manalake}[8]{
-  \subsection{#1 (Level #8)}
-
-  \textit{Spells: #2, }\textit{Path: #3, }\textit{Duration: #4, }\textit{Type: #5, }\textit{Potence: #6, }\textit{#7 MP}% Type can be 'pocket spell', 'magical item', or 'artefact'.
-  \index{Mana Lakes!#1}
-  \vspace{.3em}
-}
-
-\newcommand\creatureSpells[2][]{
-  \begin{description}
-    \settoggle{fullSpells}{false}
-    #1
-    \foreach \s in {#2}{
-      \IfFileExists{config/spells/\s.tex}{
-        \input{config/spells/\s.tex}
-      }{}
-    }
-  \end{description}
-}
-
 \newcommand\showStdSpells{
   \setcounter{enc}{0}
   \begin{description}
diff --git a/spells/Air1.tex b/spells/Air1.tex
index c42e1c1761c7957ee538a566d0c9b7181625e889..ecc511a46f0449d239748e8717ca040afafaa50a 100644
--- a/spells/Air1.tex
+++ b/spells/Air1.tex
@@ -14,10 +14,10 @@
   {Wane}% Action
   {Air}% Spheres
   {the wind speed}% Resist with
-  {a pocket of foul air inflicts \arabic{spellPotency}~\glspl{fatigue} each round}% Description
+  {a pocket of foul air inflicts \arabic{spellPlusTwo}~\glspl{fatigue} each round}% Description
   {
     The caster pollutes the air, making it stink, and caustic to breath.
-    Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPotency}~\glspl{fatigue}.
+    Anyone can attempt to hold their breath, but those not expecting the nauseating fumes suffer \arabic{spellPlusTwo}~\glspl{fatigue}.
 
     The air only covers \arabic{spelllevel} square -- enough for a doorway, or small tunnel.
     It dissipates after a couple of turns, or less if wind is present.
diff --git a/spells/AirFire4.tex b/spells/AirFire4.tex
index d1cf5fccb42c78cb4da7f328e8891118602e9fde..2028e2dd511c19ec7547b7a5cdb8526443dfa18f 100644
--- a/spells/AirFire4.tex
+++ b/spells/AirFire4.tex
@@ -3,12 +3,12 @@
   {Wane}% Action
   {Fire, Air}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {lanterns flare, burning \spellArea\ any nearby targets for \rollConv\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
+  {lanterns flare, burning \spellArea\ any nearby targets for \showDam\ Damage, then shadowy spirits latch onto their face, inflicting \arabic{spelllevel} \glspl{fatigue}}% Description
   {
     As the caster calls to fire spirits, fires in the area flare up like dragons' breath, burning anyone nearby.
     Shadowy spirits, born of the foul air from the dead fires, cover the caster's enemies.
 
-    Anyone neary a fire takes \rollConv\ Damage.
+    Anyone neary a fire takes \showDam\ Damage.
     Anyone who breathes in receives \arabic{spelllevel} \glspl{fatigue}.
 
     The shadowy spirits of noxious air will follow all targets, wth an effective Speed Bonus of \arabic{spelllevel}.
diff --git a/spells/Earth2.tex b/spells/Earth2.tex
index 36383162a76872e1d3bd523779b4981764b730dc..fe280a3e2c5dbcf1bbd7ca3e213e740108af41cc 100644
--- a/spells/Earth2.tex
+++ b/spells/Earth2.tex
@@ -3,12 +3,12 @@
   {Wax}% Action
   {Earth}% Spheres
   {by \gls{weight}}% Resist with
-  {the caster forms snow or sand into a weapon blade. It shatters if it deals over \arabic{spellPotency} Damage}% Description
+  {the caster forms snow or sand into a weapon blade. It shatters if it deals over \arabic{spellPlusTwo} Damage}% Description
   {
     Reaching into some soft ground, such as sand or snow, the caster explains how to form a weapon, and the ground complies.
 
     The higher the target weapon's \gls{weight}, the more difficult the spell, as the \gls{weight} adds (but never subtracts) from the \gls{tn}.
 
-    The weapons produced have a maximum \gls{weight} of \arabic{spelllevel}, and shatter on a solid blow (anything over \arabic{spellPotency} Damage).
+    The weapons produced have a maximum \gls{weight} of \arabic{spelllevel}, and shatter on a solid blow (anything over \arabic{spellPlusTwo} Damage).
   }
 
diff --git a/spells/Earth3.tex b/spells/Earth3.tex
index afab8ea5b5c0c661727870fc4708bb1cfb0bfe2b..5a664c945c54440ec69b8c4c63a184d7c4e6c379 100644
--- a/spells/Earth3.tex
+++ b/spells/Earth3.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {Earth}% Spheres
   {\roll{Wits}{Caving}}% Resist with
-  {the ceiling cracks, inflicting \rollConv\ Damage on a single target below}% Description
+  {the ceiling cracks, inflicting \showDam\ Damage on a single target below}% Description
   {
     The caster focusses on a stone ceiling, and demands that it crack and splint in a precise pattern, to send a hunk of rock onto someone's head.
-    If the target fails to notice the hunk of rock, they receive \rollConv\ Damage.
+    If the target fails to notice the hunk of rock, they receive \showDam\ Damage.
 
     The ceiling generally remains intact, despite the small missing chunk, although repeated castings will inevitably bring down an entire floor of a castle, and \emph{might} cause a cave-in when underground.
 
diff --git a/spells/Fate1.tex b/spells/Fate1.tex
index 0dbdbb3b6b3cc745118e020219c0a39fa1a5ef4f..794662f61d67de51f64ca3fcd18576e8d9254ae2 100644
--- a/spells/Fate1.tex
+++ b/spells/Fate1.tex
@@ -3,9 +3,9 @@
   {Wax}% Action
   {Fate}% Spheres
   {the target's Charisma}% Resist with
-  {\spellArea~target gains \rollConv~\glspl{fp}}% Description
+  {\spellArea~target gains \showDam~\glspl{fp}}% Description
   {
-    The mage blesses the target with high hopes for their future, bestowing \rollConv~\glspl{fp} immediately.
+    The mage blesses the target with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
 
 \spell{Curse}% Name
@@ -13,10 +13,10 @@
   {Wane}% Action
   {Fate}% Spheres
   {\roll{Charisma}{Tactics}}% Resist with
-  {lose \rollConv~\glspl{fp}}% Description
+  {lose \showDam~\glspl{fp}}% Description
   {
     The caster wishes for the target's shoes to fill up with rocks, or some other small irritation.
-    The target then loses \rollConv~\glspl{fp}.
+    The target then loses \showDam~\glspl{fp}.
   }
 
 
diff --git a/spells/Fate2.tex b/spells/Fate2.tex
index 4b06290d5dd52d761f5aebb9256c6a9028f29427..04d63b166d0aad7a1c0d58e782192807ba45edfa 100644
--- a/spells/Fate2.tex
+++ b/spells/Fate2.tex
@@ -5,7 +5,7 @@
   {target's Charisma}% Resist with
   {\spellArea{} targets gain \arabic{spelllevel} \glspl{fp}}% Description
   {
-    The mage blesses the targets with high hopes for their future, bestowing \rollConv~\glspl{fp} immediately.
+    The mage blesses the targets with high hopes for their future, bestowing \showDam~\glspl{fp} immediately.
   }
 
 \spell{Mass Curse}% Name
@@ -13,10 +13,10 @@
   {Wane}% Action
   {Fate}% Spheres
   {\roll{Charisma}{Tactics}}% Resist with
-  {\spellArea\ targets lose \rollConv~\glspl{fp}}% Description
+  {\spellArea\ targets lose \showDam~\glspl{fp}}% Description
   {
     The caster mentions the worst possible future for the targets -- the most unpleasant thing which seems reasonably likely.
-    They then loses \rollConv~\glspl{fp}.
+    They then loses \showDam~\glspl{fp}.
   }
 
 \spell{Hateful Cry}% Name
@@ -24,8 +24,8 @@
   {Wane}% Action
   {Fate}% Spheres
   {\roll{Charisma}{Tactics}}% Resist with
-  {target loses \rollConv~\glspl{fp}}% Description
+  {target loses \showDam~\glspl{fp}}% Description
   {
-    One target at \spellRange{} loses \rollConv~\glspl{fp}.
+    One target at \spellRange{} loses \showDam~\glspl{fp}.
   }
 
diff --git a/spells/Fate4.tex b/spells/Fate4.tex
index 73d5b207c0bf5d5db4e137b2ea48511c176325d5..714a236a6c8922e660a54eb7c9c21c1d0b6ecb59 100644
--- a/spells/Fate4.tex
+++ b/spells/Fate4.tex
@@ -3,9 +3,9 @@
   {Wax}% Action
   {Fate}% Spheres
   {ambient noise}% Resist with
-  {targets receive \rollConv~\glspl{fp}}% Description
+  {targets receive \showDam~\glspl{fp}}% Description
   {
-    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \rollConv~\glspl{fp} (or at least up to \spellArea\ people).
+    The caster extends their best wishes to a crowd, and anyone \spellRange\ away but still listening gains \showDam~\glspl{fp} (or at least up to \spellArea\ people).
     Noisier crowds can present a challenge, and raise the \gls{tn} significantly.
   }
 
diff --git a/spells/Fire1.tex b/spells/Fire1.tex
index 92d45ea9dd60fed2168474fb68bce8b36a36ce18..4a03eeddf61fe2d9973b207039281d84f031913c 100644
--- a/spells/Fire1.tex
+++ b/spells/Fire1.tex
@@ -3,7 +3,7 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Wits}{Athletics}}% Resist with
-  {target fire flares, inflicting \rollConv\ Damage on all around}% Description
+  {target fire flares, inflicting \showDam\ Damage on all around}% Description
   {
     A fire-source roars, growing loud, aggressive, and large enough to damage anyone next to it.
 
diff --git a/spells/Fire2.tex b/spells/Fire2.tex
index 788b4097c58292e9fea4e137eec055fc0c42af2a..8c894036d75299034de653bd7c6ca6e645407149 100644
--- a/spells/Fire2.tex
+++ b/spells/Fire2.tex
@@ -3,9 +3,9 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Wits}{Athletics}}% Resist with
-  {a fire becomes claws and grabs someone, inflicting \rollConv\ Damage on someone}% Description
+  {a fire becomes claws and grabs someone, inflicting \showDam\ Damage on someone}% Description
   {
-    A fire-source turns into a long arm with claws, and rakes anyone next to it for \rollConv~Damage.
+    A fire-source turns into a long arm with claws, and rakes anyone next to it for \showDam~Damage.
   }
 
 \spell{Toothless Fire}% Name
diff --git a/spells/Fire3.tex b/spells/Fire3.tex
index 88188c1c47e8d9c0cdce3e5c3af4fb728a3b8b2d..1a0421a8fb7648e7973066df1425f6ff0732b424 100644
--- a/spells/Fire3.tex
+++ b/spells/Fire3.tex
@@ -3,12 +3,12 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Speed}{Athletics}}% Resist with
-  {up to \spellArea\ fires in the area take the form of a raging, red, bull, dealing \rollConv\ Damage to anyone near them}% Description
+  {up to \spellArea\ fires in the area take the form of a raging, red, bull, dealing \showDam\ Damage to anyone near them}% Description
   {
     Fires all around flare up, and take on the form of a fiery bull.
     The spell affects \spellArea\ steps in total, and this may represent a series of furnaces in a busy blacksmith's which vomit fires out to form a gigantic bull, or myriad candles during a guild ceremony, which create a stampede of regular-sized bulls.
 
-  Anyone `trampled' by the flames receives \rollConv\ Damage.
+  Anyone `trampled' by the flames receives \showDam\ Damage.
   After this, the flames recede to their regular size, but with much less fuel than they started with.
   Furnaces burn through their wood, and candles often burn down to a stump within that long second the spell lasts.
   }
diff --git a/spells/Fire4.tex b/spells/Fire4.tex
index de8bd960577cf1a365fa65791c8cb64fad294787..320b7531b1bd6498cbdd9e1c8705e36c1910ba70 100644
--- a/spells/Fire4.tex
+++ b/spells/Fire4.tex
@@ -3,12 +3,12 @@
   {Wax}% Action
   {Fire}% Spheres
   {\roll{Wits}{Vigilance}}% Resist with
-  {up to \spellArea\ fires, \spellRange\ away, explode in the form of dancing creatures, dealing \rollConv\ Damage to anyone nearby}% Description
+  {up to \spellArea\ fires, \spellRange\ away, explode in the form of dancing creatures, dealing \showDam\ Damage to anyone nearby}% Description
   {
     The caster sings the Festival of Fire song -- an ancient elvish incantation about not being invited to a gathering.
     All fires around \spellRange\ transform into dancing humanoids, spiralling around each other fast enough to tear themselves apart.
     Anyone standing in the way of the dance receives repeated fiery lacerations.
 
-    Anyone hit by the flames takes \rollConv\ Damage.
+    Anyone hit by the flames takes \showDam\ Damage.
   }
 
diff --git a/spells/Mind2.tex b/spells/Mind2.tex
index 9ca01722154dbe55bdbdfcc0cfc3e9db232d16e3..2f61d2e65c61d39591ae83d51f77b8a2f3d73897 100644
--- a/spells/Mind2.tex
+++ b/spells/Mind2.tex
@@ -17,8 +17,8 @@
   {Wane}% Action
   {divergent}% Enhancements
   {\roll{Wits}{Academics}}% Resist with
-  {the target loses \arabic{spelllevel}~\glspl{ap} and \rollConv~\glspl{fp}}% Description
+  {the target loses \arabic{spelllevel}~\glspl{ap} and \showDam~\glspl{fp}}% Description
   {
     The caster explains to the target their imminent death.
-    The target immediately loses \rollConv\ \glspl{fp} and takes on a persistent -\arabic{spelllevel} penalty to Mind Attributes and \glspl{ap}.
+    The target immediately loses \showDam\ \glspl{fp} and takes on a persistent -\arabic{spelllevel} penalty to Mind Attributes and \glspl{ap}.
   }
diff --git a/spells/Water1.tex b/spells/Water1.tex
index c74f160350394692ae29abb7e9e6487ff5642f63..b585a7874bca5d13dcb07a38fdbb5c34024cac4d 100644
--- a/spells/Water1.tex
+++ b/spells/Water1.tex
@@ -9,6 +9,6 @@
 
     Torches struggle to keep aflame as an entire room can become soaked.
 
-    When cast on a mostly-liquid creature, such as oozes, this spell deals \rollConv~Damage.
+    When cast on a mostly-liquid creature, such as oozes, this spell deals \showDam~Damage.
   }
 
diff --git a/spells/Water3.tex b/spells/Water3.tex
index d227cc94dfe4358895bfeba6e1d26b36dcc2f7e2..6cd53b60c1e8c0b80a7db29e3713157d80ee364c 100644
--- a/spells/Water3.tex
+++ b/spells/Water3.tex
@@ -10,6 +10,6 @@
     The mist forms ghostly aparitions which impede vision.
     Ranged attacks and some Vigilance checks take a minus \arabic{spelllevel} penalty.
 
-  When cast on acidic creatures, the spell inflicts \rollConv\ Damage.
+  When cast on acidic creatures, the spell inflicts \showDam\ Damage.
     }
 
diff --git a/spells/fateAir4.tex b/spells/fateAir4.tex
index aec7bfca764926fe1a5d002a75d283f8ea74da18..2056e20484968343d35d0020e77e7cf52c8add02 100644
--- a/spells/fateAir4.tex
+++ b/spells/fateAir4.tex
@@ -3,10 +3,10 @@
   {Wane}% Action
   {duplicated,detailed,divergent}% Enhancements
   {\roll{Charisma}{Vigilance}}% Resist with
-  {A stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \rollConv~\glspl{fp}}% Description
+  {A stinking cloud covers \spellArea, inflicting \arabic{spelllevel}~\glspl{fatigue} to anyone in the area breathing it in, and removing \showDam~\glspl{fp}}% Description
   {
     The caster simply laughs like a spoilt child done something awful.
     A fetid mist in the form of Sylf, mother of monsters, envelops \spellArea\ targets.
-    They immediately lose \rollConv~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}.
+    They immediately lose \showDam~\glspl{fp}, and anyone breathing the mist in gains \arabic{spelllevel}~\glspl{fatigue}.
   }