diff --git a/rules/spells.tex b/rules/spells.tex index c43eb1af97e50098044c9c214575ecde986a8a5c..030e06dd06a578a54a861749e22fd022fb13c7f3 100644 --- a/rules/spells.tex +++ b/rules/spells.tex @@ -1,26 +1,27 @@ \subsubsection*{Spells} \begin{itemize} \item - To cast a spell, roll Charisma plus the Skill which the spell requires. - The spell will state the \gls{tn} and \gls{mp} cost. + To cast a spell, roll Charisma plus the Sphere used to cast the spell. \item - Casters can spend a number of \glspl{mp} equal to the highest sphere they are using to cast a spell. + The spell's level is the \gls{mp} cost, and the \gls{mp} cost is the level. \item - Casters without \glspl{mp} lose \glspl{fatigue} instead. - \item - A failed spell rips double the normal \glspl{mp} from the caster. + The target determines the spell's \gls{tn}. + Hard rocks resist shattering, and small rivers will not flood easily. + \begin{itemize} + \item + When spells affect a creature, the creature may also resist by dodging rocks, or ignoring mental suggestions from the Mind Sphere, et c. + \item + If the spell has two \glspl{tn}, the highest applies, then half of the second-highest, and so on. + \end{itemize} \item - Some spell \glspl{ingredient}, pulled from the heart of a plant, or the guts of an animal, can boost a caster's Sphere level by +1 for a single moment. + Casters without \glspl{mp} lose \glspl{fatigue} instead. \item Spells cannot target something too far below their range. \begin{itemize} \item Spells which target something a few steps away can target anything, even within touching distance. \item - Spells which target something a stone's throw away cannot target something nearby. - \item - Spells which target within shouting distance cannot affect anything within a stone's throw. - \item - Finally, spells which target anything within line of sight cannot target target anything in shouting distance. + Spells which target something 'a stone's throw' away cannot target anything nearby. + Spells which target within shouting distance cannot affect anything within a stone's throw, and so on. \end{itemize} \end{itemize}