diff --git a/docs.tex b/docs.tex index 499f5a70517180c1aebc70d1700734608acdcb1b..c1b0a8c5789aaa07bacca22f6ac284ef0e2acdfc 100644 --- a/docs.tex +++ b/docs.tex @@ -283,7 +283,7 @@ When when a creature wields the weapon, those stats raise the creature's stats. \begin{nametable}[XXXXXX]{M\^{e}l\'{e}e Weapons} - \textbf{Name} & \textbf{Bonus} & \textbf{Dam.} & \textbf{AP} & \textbf{Weight} & Cost \\\hline + \textbf{Name} & \textbf{Attack Bonus} & \textbf{Dam.} & \textbf{\Glsentrytext{ap} Cost} & \textbf{Weight} & Cost \\\hline \Dagger @@ -293,6 +293,23 @@ When when a creature wields the weapon, those stats raise the creature's stats. \end{nametable} +Alternatively, just write \verb"\sword" and the sword gets written. +Just set \verb"\toggletrue{examplecharacter}". + +\toggletrue{examplecharacter} + \begin{nametable}[lYYYY]{M\^{e}l\'{e}e Weapons} + + \textbf{Name} & \textbf{Attack Bonus} & \textbf{Dam.} & \textbf{\Glsentrytext{ap} Cost} & \textbf{Weight} \\\hline + + \Dagger + + \greataxe + + \spear + + \end{nametable} + + \subsection{Loot} You can use the various `loot' commands to give loot to creatures or rooms,a little like A,D\&D's `treasure type C'.