diff --git a/docs.tex b/docs.tex
index 499f5a70517180c1aebc70d1700734608acdcb1b..c1b0a8c5789aaa07bacca22f6ac284ef0e2acdfc 100644
--- a/docs.tex
+++ b/docs.tex
@@ -283,7 +283,7 @@ When when a creature wields the weapon, those stats raise the creature's stats.
 
   \begin{nametable}[XXXXXX]{M\^{e}l\'{e}e Weapons}
 
-  \textbf{Name} & \textbf{Bonus} & \textbf{Dam.} & \textbf{AP} & \textbf{Weight} & Cost \\\hline
+  \textbf{Name} & \textbf{Attack Bonus} & \textbf{Dam.} & \textbf{\Glsentrytext{ap} Cost} & \textbf{Weight} & Cost \\\hline
 
   \Dagger
 
@@ -293,6 +293,23 @@ When when a creature wields the weapon, those stats raise the creature's stats.
 
   \end{nametable}
 
+Alternatively, just write \verb"\sword" and the sword gets written.
+Just set \verb"\toggletrue{examplecharacter}".
+
+\toggletrue{examplecharacter}
+  \begin{nametable}[lYYYY]{M\^{e}l\'{e}e Weapons}
+
+  \textbf{Name} & \textbf{Attack Bonus} & \textbf{Dam.} & \textbf{\Glsentrytext{ap} Cost} & \textbf{Weight} \\\hline
+
+  \Dagger
+
+  \greataxe
+
+  \spear
+
+  \end{nametable}
+
+
 \subsection{Loot}
 
 You can use the various `loot' commands to give loot to creatures or rooms,a little like A,D\&D's `treasure type C'.