diff --git a/glossary.tex b/glossary.tex
index 2b97b603cefc1059c30733311e6add442c05c31f..d5c111d5156bf8a779d1ac229c9d23a051606e9b 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -79,18 +79,21 @@
 
 \newglossaryentry{quickaction}{
   name={Response Action},
+  prefix={a\space},
   first={\textit{Response Action}},
   description={An action taken as a reaction to being attacked, such as responding with an attack, or fleeing},
   }
 
 \newglossaryentry{attribute}{
   name={Attribute},
+  prefix={an\space},
   first={\textit{Attribute}},
   description={One of the six Traits which form the basis of the character -- Strength, Speed, et c}
   }
 
 \newglossaryentry{skill}{
   name={Skill},
+  prefix={a\space},
   nonumberlist,
   first={\textit{Skill}},
   description={Some training a character has, allowing them to be particularly good at one sort of profession or activity}
@@ -98,22 +101,26 @@
 
 \newglossaryentry{natural}{
   name={Natural Roll},
+  prefix={a\space},
   description={A natural roll is a roll where the physical dice land on some number. For example, a `natural 2' is where both dice come up facing 1, as opposed to a player gaining the result `2' from rolling a 3 and getting a -1 penalty. Similarly a `natural 12' is when the dice land on a `12' without modification}
   }
 
 \newglossaryentry{round}{
   name={Round},
+  prefix={a\space},
   nonumberlist,
   description={A round is an abstract measurement of time during which characters can make a series of attacks or cast spells. Each new round players adjust their combat tactics}
   }
 
 \newglossaryentry{step}{
   name={Step},
+  prefix={a\space},
   description={An abstract unit of measurement. We can imagine it about a yard long, or as wide as the step on your gaming board, or any other length. A more story-based game, without a board, might imagine each step is a `zone' or area in a room -- it matters little so long as each step is a consistent size}
   }
 
 \newglossaryentry{trait}{
   name={Trait},
+  prefix={a\space},
   description={Any gaming stat, such as a character's maximum MP, a Skill or an Attribute}
   }
 
@@ -126,11 +133,13 @@
 \newglossaryentry{restingaction}{
   name={Resting Action},
   first={\textit{Resting Action}},
+  prefix={a\space},
   description={An unhurried action, where a character can take time to do something right}
 }
 
 \newglossaryentry{downtime}{
   name={Downtime},
+  prefix={a\space},
   description={This is any long period of time between adventures. It gives characters a chance to complete personal tasks and train in highly technical Skills}
   }