From b9c6f38fdba9bc81ea3889d4d75f5322017af392 Mon Sep 17 00:00:00 2001
From: Malin Freeborn <malinfreeborn@posteo.net>
Date: Wed, 17 Jul 2024 21:40:07 +0200
Subject: [PATCH] place plants in general glossary

---
 glossary.tex | 9 ++-------
 1 file changed, 2 insertions(+), 7 deletions(-)

diff --git a/glossary.tex b/glossary.tex
index b1ab4efd..d19d920c 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -1865,27 +1865,22 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   name={Plants},
   text={plant},
   prefix={a\space},
-  type={mech},
   symbol={\adfhangingflatleafleft},
   description={sometimes have elemental properties, which makes them highly reactive},
 }
 
 \longnewglossaryentry{horseDrops}{
-  name={Horse Drops},
-  text={horse drop moss},
+  name={Horse-Drops},
+  text={horse-drop moss},
   prefix={a\space},
-  type={mech},
   parent={plant},
   description={are red little patches of moss, which grow on the roadside.
   Horses, donkeys, and mules love them, because they also love being eaten by those fast-moving animals.
   Once something eats the moss, it begins to grow inside the beast's stomach rapidly (inflicting one \glsentrytext{ep} each \glsentrytext{interval}).
-
   Curing the beast requires an \roll{Intelligence}{Cultivation} roll (\tn[12]).
   Once the beast dies, it explodes in a shower of red spores, and anyone breathing enough in can suffer the same effects},
 }
 
-
-
 %%%%% Symbols
 
 
-- 
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