From b9c6f38fdba9bc81ea3889d4d75f5322017af392 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Wed, 17 Jul 2024 21:40:07 +0200 Subject: [PATCH] place plants in general glossary --- glossary.tex | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/glossary.tex b/glossary.tex index b1ab4efd..d19d920c 100644 --- a/glossary.tex +++ b/glossary.tex @@ -1865,27 +1865,22 @@ Set the darker die to `\dicef{6}' and roll the other. If this roll fails, it fa name={Plants}, text={plant}, prefix={a\space}, - type={mech}, symbol={\adfhangingflatleafleft}, description={sometimes have elemental properties, which makes them highly reactive}, } \longnewglossaryentry{horseDrops}{ - name={Horse Drops}, - text={horse drop moss}, + name={Horse-Drops}, + text={horse-drop moss}, prefix={a\space}, - type={mech}, parent={plant}, description={are red little patches of moss, which grow on the roadside. Horses, donkeys, and mules love them, because they also love being eaten by those fast-moving animals. Once something eats the moss, it begins to grow inside the beast's stomach rapidly (inflicting one \glsentrytext{ep} each \glsentrytext{interval}). - Curing the beast requires an \roll{Intelligence}{Cultivation} roll (\tn[12]). Once the beast dies, it explodes in a shower of red spores, and anyone breathing enough in can suffer the same effects}, } - - %%%%% Symbols -- GitLab