diff --git a/glossary.tex b/glossary.tex
index b1ab4efd6d78f11fd9173e2e0650cbd7bec52b48..d19d920cdc73475341d5351319cfb2a3fb1e7581 100644
--- a/glossary.tex
+++ b/glossary.tex
@@ -1865,27 +1865,22 @@ Set the darker die to `\dicef{6}' and roll the other.  If this roll fails, it fa
   name={Plants},
   text={plant},
   prefix={a\space},
-  type={mech},
   symbol={\adfhangingflatleafleft},
   description={sometimes have elemental properties, which makes them highly reactive},
 }
 
 \longnewglossaryentry{horseDrops}{
-  name={Horse Drops},
-  text={horse drop moss},
+  name={Horse-Drops},
+  text={horse-drop moss},
   prefix={a\space},
-  type={mech},
   parent={plant},
   description={are red little patches of moss, which grow on the roadside.
   Horses, donkeys, and mules love them, because they also love being eaten by those fast-moving animals.
   Once something eats the moss, it begins to grow inside the beast's stomach rapidly (inflicting one \glsentrytext{ep} each \glsentrytext{interval}).
-
   Curing the beast requires an \roll{Intelligence}{Cultivation} roll (\tn[12]).
   Once the beast dies, it explodes in a shower of red spores, and anyone breathing enough in can suffer the same effects},
 }
 
-
-
 %%%%% Symbols