From b7e83b3fcb889b4713702faeb732ceada5c203f5 Mon Sep 17 00:00:00 2001 From: Malin Freeborn <malinfreeborn@posteo.net> Date: Fri, 3 May 2024 18:34:18 +0200 Subject: [PATCH] update docs with \Person command --- docs.tex | 60 +++++++++++++++++++++++++++++++++----------------------- 1 file changed, 35 insertions(+), 25 deletions(-) diff --git a/docs.tex b/docs.tex index 7dfa5660..251ba179 100644 --- a/docs.tex +++ b/docs.tex @@ -31,6 +31,8 @@ The next one might look like this: \dragon +\showNumbers + If you find it hard to tell the difference between all the dragons, you can give them names in square brackets with the \verb"npc command", like this: \verb"dragon[\npc{\M}{Bob the dragon}]" @@ -52,34 +54,38 @@ Individual characters can be created by using the \verb"\npc" command then the \ \begin{verbatim} -\npc{\M}{Alice} - -\person{0}% STRENGTH -{1}% DEXTERITY -{-1}% SPEED -{{2}% INTELLIGENCE -{0}% WITS -{0}}% CHARISMA -{0}% DR -{1}% COMBAT -{Academics 1, Wyldcrafting 1}% SKILLS -{\longsword, adventuring equipment}% EQUIPMENT -{} + \Person{\npc{\M}{Alice}}% + {{0}{1}{-1}}% BODY + {{2}{0}{0}}% MIND + {% + \set{Combat}{1} + \set{Academics}{1} + \set{Wyldcrafting}{1} + \longsword + }% SKILLS + {}% KNACKS + {\rations, \lootSmall}% EQUIPMENT + {}% ABILITIES \end{verbatim} -\npc{\M}{Alice} -\person{0}% STRENGTH -{1}% DEXTERITY -{-1}% SPEED -{{2}% INTELLIGENCE -{0}% WITS -{0}}% CHARISMA -{0}% DR -{1}% COMBAT -{Academics 1, Wyldcrafting 1}% SKILLS -{\longsword, adventuring equipment}% EQUIPMENT -{} + +\Person{\npc{\M}{Alice}}% + {{0}{1}{-1}}% BODY + {{2}{0}{0}}% MIND + {% + \set{Combat}{1} + \set{Academics}{1} + \set{Wyldcrafting}{1} + %\greatsword + \longsword + \completeleather + }% SKILLS + {}% KNACKS + {\rations, \lootSmall}% EQUIPMENT + {}% ABILITIES + +\showNumbers \subsubsection{Bestiary with monstrous ghouls, and ghoulish monsters} @@ -90,12 +96,16 @@ Then the \verb"\humansoldier" command turns from this: \humansoldier +\showNumbers + \ldots into this: \settoggle{genExamples}{true} \humansoldier +\showNumbers + This second soldier is still random, but note the loot they carry has changed into a roll. And finally, we have swarms: -- GitLab