diff --git a/rules/scenes.tex b/rules/scenes.tex index 8e91a291b865127efbb41036254fd471f7c5ea21..27266c5d69e101e5e6970e115d446659b5554939 100644 --- a/rules/scenes.tex +++ b/rules/scenes.tex @@ -1,4 +1,3 @@ - At the end of each scene, a number of things happen: \begin{itemize} @@ -10,7 +9,7 @@ At the end of each scene, a number of things happen: The \gls{gm} divides a number of \glspl{mp} between everything in the area which can hold \glspl{mp} (round up). \begin{itemize} \item - \Glspl{mp} come in the wind, so windy locations allow faster regeneration. + \Glspl{mp} comes in the wind, so windy locations allow faster regeneration. \begin{tabularx}{\linewidth}{Xc} \hline @@ -21,7 +20,7 @@ At the end of each scene, a number of things happen: \hline \end{tabularx} \item - Anything with \glspl{mp} then receive penalties for shielding their bodies against the air. + Anything with \glspl{mp} then receives penalties for shielding their bodies against the air. \begin{tabularx}{\linewidth}{Xc} \hline